Search found 22 matches

by ruggy
Mon Sep 10, 2012 10:35 pm
Forum: Questions and Help
Topic: Ragdoll in v1.2
Replies: 7
Views: 5081

Re: Ragdoll in v1.2

It seems to be the orientation of the limb entities that's now different when the ragdoll/actionfigure is first created (if I debug draw them they're not the same as they were anymore). I pretty heavily modified ActionFigureDemo to fit/orientate the entities to my animated 3D model (which could go i...
by ruggy
Mon Sep 10, 2012 8:09 pm
Forum: Questions and Help
Topic: Ragdoll in v1.2
Replies: 7
Views: 5081

Ragdoll in v1.2

Hi, I'm actually trying to track down a slow down on xbox so I updated from source code of around Dec 2011 (ab1ef8bee1f9 was that 1.1?) to v1.2 and now my ragdolls (which are based on ActionFigureDemo) seem have gone all floppy! With the limbs intersecting the torso and legs folding up etc. Anything...
by ruggy
Tue Jun 05, 2012 11:00 am
Forum: Questions and Help
Topic: Ragdoll Q.
Replies: 7
Views: 4243

Re: Ragdoll Q.

Hey it's fixed! It was my fault, I was setting the position of the entities incorrectly. It only worked the first time because the character spawned at the origin. Doh! Works perfectly now everytime. Thanks Norbo for pointing me in the right direction!
by ruggy
Mon Jun 04, 2012 7:21 pm
Forum: Questions and Help
Topic: Ragdoll Q.
Replies: 7
Views: 4243

Re: Ragdoll Q.

Yeah when they die I return them to bindpose then re-position all the entites so that they match the bindpose (but with an extra world transform so they align with the characters current position). As for the 'definitely-working joint configuration' - that describes pretty much exactly how I set it ...
by ruggy
Mon Jun 04, 2012 2:58 pm
Forum: Questions and Help
Topic: Ragdoll Q.
Replies: 7
Views: 4243

Re: Ragdoll Q.

Hi, Ok, so first time the character dies I create all the ragdoll entities / motors / ballsockets. Player respaws I remove them all from the space, everything is fine. Second time they die I call the same code but it doesn't 'new' the entities, it just re-initialises them. The torso works but all th...
by ruggy
Sun Jun 03, 2012 6:24 pm
Forum: Questions and Help
Topic: Ragdoll Q.
Replies: 7
Views: 4243

Re: Ragdoll Q.

It removes them all fine now, the problem is the second time I create the ragdoll it doesn't work. The entities seem to be split and end up in a position away from my model. I just wanted to check I was doing it the correct way. I'll have to investigate. I'm removing all entities, motors and ballsoc...
by ruggy
Sun Jun 03, 2012 3:45 pm
Forum: Questions and Help
Topic: Ragdoll Q.
Replies: 7
Views: 4243

Ragdoll Q.

Hi, I have ragdoll working but sometimes I want to return to using animation (after a few seconds, say), but later might want to go into ragdoll again. To clear the ragdoll should I remove all the Entities and AngularMotors (and re-create them later if required)? I remove them by taking them out of ...