Search found 21 matches
- Mon Dec 23, 2019 1:08 am
- Forum: Questions and Help
- Topic: V2 unity like addforce funtion
- Replies: 8
- Views: 8674
Re: V2 unity like addforce funtion
What is the "correct" way to do these things? I've been using OneBodyLinearMotor to apply constant force; but for instant impulses it's a bit cumbersome (add, step, remove). Also; I'm a bit curious how the OneBodyLinearMotor actually works... it applies how much force, in what direction? W...
- Mon Jun 17, 2019 12:26 pm
- Forum: Questions and Help
- Topic: Velocity damping
- Replies: 5
- Views: 10296
Re: Velocity damping
Works like a charm, thanks! General question - is it fair to say that a motor is something that a motor is something that applies force over time until a velocity is reached; and a servo is something that applies force until an absolute value (position/orientation) is reached?
- Sat Jun 15, 2019 2:20 pm
- Forum: Questions and Help
- Topic: Velocity damping
- Replies: 5
- Views: 10296
Velocity damping
Hi! I'm trying to add a (very heavy) velocity damping to a constrained object; basically it's a door on a hinge and I don't want it to be so well oiled. I guess it could be achieved by adding and every frame calculate values for a OneBodyLinearMotor; but that seems like a roundabout way to do it. I ...
- Wed May 29, 2019 7:47 am
- Forum: Questions and Help
- Topic: Release only crash
- Replies: 8
- Views: 11691
Re: Release only crash
Woot! I can confirm that the change in the commit you mentioned fixes the crash in my application as well. 5/5 - top notch support; would post again!
- Tue May 28, 2019 12:13 pm
- Forum: Questions and Help
- Topic: Release only crash
- Replies: 8
- Views: 11691
Re: Release only crash
Thanks for replying! The issue occurs in Release as well as ReleaseStrip. I'm using .net core 3 preview 5; so might very well be bugs in the preview. Setting the projects to .net standard 2.1 and using System.Numerics from there did not solve the issue. The issue arises if BOTH BepuPhysics and BepuU...
- Mon May 27, 2019 6:42 pm
- Forum: Questions and Help
- Topic: Release only crash
- Replies: 8
- Views: 11691
Release only crash
Hi! First; thanks for creating this library; it's awesome! However, I'm getting a pretty weird crash, in release only; debug works fine. The app throws Access violation reading location 0x0000000000000F21 and this is the callstack I'm seeing: clrjit.dll!Compiler::fgAssignSetVarDef(GenTree * tree) Li...