Search found 136 matches

by Danthekilla
Sun Nov 21, 2010 2:18 am
Forum: Suggestions
Topic: Version Roadmap
Replies: 110
Views: 638137

Re: Version Roadmap

May I suggest Microsoft Security Essentials http://www.microsoft.com/security_essentials/default.aspx , it is actually quite amazing and low impact on your system, also totally free (assumeing you have a real windows copy...) I managed to get a nasty trojan of an ad when browseing reddit, but but MS...
by Danthekilla
Fri Nov 19, 2010 4:23 am
Forum: Suggestions
Topic: Version Roadmap
Replies: 110
Views: 638137

Re: Version Roadmap

The speed stuff sounds amazing! Are any specific optimizations being done that can help on the phone or does anything that helps the other 2 help the phone as well. Are there any plans to add in the future more shapes to the core engine like trapezoids, cone, prism or pyramids? So the engine uses a ...
by Danthekilla
Fri Nov 19, 2010 1:39 am
Forum: Suggestions
Topic: Version Roadmap
Replies: 110
Views: 638137

Re: Version Roadmap

Wow looks great. I like that everything is now more or less a separate part of the engine. I also like the moving of the buffered property’s away from first glance as even in our big project we rarely use them. Overall this seems like a very nice design and should make development with the engine (a...
by Danthekilla
Wed Nov 17, 2010 8:27 am
Forum: Questions and Help
Topic: Raycast bug?
Replies: 3
Views: 3078

Re: Raycast bug?

That explains everything, we have a little bug in our editor where some things fall asleep at the moment, anyway to manually update the objects bounds?

Thanks
by Danthekilla
Wed Nov 17, 2010 7:36 am
Forum: Questions and Help
Topic: Raycast bug?
Replies: 3
Views: 3078

Raycast bug?

Hey norbo i have been doing things as per normal and when adding a hammer to our game i have encountered something very odd that i have never encounted before... Which is that raycasting this object (a compound body with 2 bodys) fails when the object is rotated... What is odd about this is that we ...
by Danthekilla
Wed Nov 17, 2010 7:29 am
Forum: Questions and Help
Topic: Precomputed ConvexHulls?
Replies: 7
Views: 4664

Re: Precomputed ConvexHulls?

In a few quick tests on the phone, it appears that on my Q6600@2.4ghz, the emulator is around 1.7x as fast as the device with regards to physics updates. If yours is running an order of magnitude slower, there are probably some other issues; that mesh problem could be doing it (http://www.bepu-game...
by Danthekilla
Tue Nov 16, 2010 2:47 am
Forum: Questions and Help
Topic: Physics Accuracy Issues...
Replies: 16
Views: 10552

Re: Physics Accuracy Issues...

This is the code that i now use for the wheel attaching If I have the wheel going in the direction of the x axis then it does this... http://www.youtube.com/watch?v=ABWgSkOUcXM If i rotate it in another direction it does the same bug as before where the rotation wraps over... I am using the wheels m...
by Danthekilla
Mon Nov 15, 2010 8:00 am
Forum: Questions and Help
Topic: Physics Accuracy Issues...
Replies: 16
Views: 10552

Re: Physics Accuracy Issues...

Hey i have been trying to get the simple one working in my game and the wheel aims in the wrong direction so i changed to this MyServo.TestAxis = Vector3.Transform(Vector3.Right,Bodys[0].InternalOrientationQuaternion); MyServo.Basis.SetWorldAxes(Vector3.Transform(Vector3.Up,Bodys[0].InternalOrientat...
by Danthekilla
Mon Nov 15, 2010 7:32 am
Forum: Questions and Help
Topic: Physics Accuracy Issues...
Replies: 16
Views: 10552

Re: Physics Accuracy Issues...

Thanks ill try getting the simpler version working as that should be fine for what i need it for. Thanks again. Hope all this doesn't distract from .15 too much. Oh yer one other thing, is there anyway to rotate an object internally without setting its orentation quterinan? I have been putting my wh...
by Danthekilla
Mon Nov 15, 2010 7:17 am
Forum: Questions and Help
Topic: Physics Accuracy Issues...
Replies: 16
Views: 10552

Re: Physics Accuracy Issues...

Cool thanks heaps for help ill try implimenting this now.
by Danthekilla
Mon Nov 15, 2010 6:25 am
Forum: Questions and Help
Topic: Precomputed ConvexHulls?
Replies: 7
Views: 4664

Re: Precomputed ConvexHulls?

And yes, this is in the WP7 emulator. Just thought i should let you know we have 2 different actual devices and they are both an order of magnitude slower than the emulator even running on a crappy pc. In my naive tests i have found that it is around 25-40 times slower than the emulator for gpu stu...
by Danthekilla
Mon Nov 15, 2010 6:08 am
Forum: Questions and Help
Topic: Physics Accuracy Issues...
Replies: 16
Views: 10552

Re: Physics Accuracy Issues...

When i set the iterations to 100 the jiggling on the wheels stops completely (the surface was just still crazy bouncy) sorry i should have specified. Here is a little video of how my wheels are put together. Heres the video: http://www.youtube.com/watch?v=-RFGorWdl1s Basically there is a wheel (cyli...
by Danthekilla
Mon Nov 15, 2010 3:04 am
Forum: Questions and Help
Topic: CompoundBody Class, Nesting
Replies: 3
Views: 2910

Re: CompoundBody Class, Nesting

As far as i know you can go as deep as you want.

Performance of compund bodys seems good but i have had some massive stabilty issues with them where they can penitrate the static tri mesh and then teleport randomly...
by Danthekilla
Mon Nov 15, 2010 3:01 am
Forum: Questions and Help
Topic: Physics Accuracy Issues...
Replies: 16
Views: 10552

Re: Physics Accuracy Issues...

Ok well i tryed setting the CollisionResponse.MinimumImpulse to 0 and the iterations to 100 and that made no noticeable change... the bounceiness of the 2 objects are both 0.1f. By setting the bounce to 0.0f on the "car body" it compleatly removed the problem however... So for now that wil...
by Danthekilla
Fri Nov 12, 2010 8:42 am
Forum: Questions and Help
Topic: Physics Accuracy Issues...
Replies: 16
Views: 10552

Re: Physics Accuracy Issues...

I played around with the settings and set them all to the ones you suggested. I had thought that one shot manifolds would improve stabilty as the cost of some performance... Like its comment said. I never thought that it could harm the simulation. I have uploaded a little video with the new fixes, t...