Search found 45 matches

by BoltonBeedz
Wed Jul 22, 2009 10:06 pm
Forum: Questions and Help
Topic: an error
Replies: 3
Views: 4479

an error

sorry
e.applyImpulse(e.centerOfMass, towardsplayer * 0.001f, true);
results in this
"Object reference not set to an instance of an object."
for no obvious reason
i did recently add the entity to the space maybe thats it
it works fine on all the entities i add during startup
by BoltonBeedz
Thu Jul 16, 2009 7:14 pm
Forum: Questions and Help
Topic: Head Shot
Replies: 5
Views: 4955

Re: Head Shot

Yowzer.
Let me get this straight. I need to to run through List<float>tois until I hit the an enemies capsule then pose, ray cast outside of space. I like the cut of your jib Norbo. That allows me to do the stuff I asked about at the top there. Thanks again..
by BoltonBeedz
Thu Jul 16, 2009 6:58 pm
Forum: Questions and Help
Topic: Head Shot
Replies: 5
Views: 4955

Re: Head Shot

Great.. But.. The ray needs to pass through the capsule in the event that the player misses the detail object.
by BoltonBeedz
Thu Jul 16, 2009 6:44 pm
Forum: Questions and Help
Topic: Head Shot
Replies: 5
Views: 4955

Head Shot

Hi. This will probably sound thick but I'm looking for a bit of help if anyones not busy. I'm trying to get a good head shot on a "skinned" model with a sniper rifle. The problem being that I want the enemy to be a capsule generally, then when you shoot your player's gun, switch to a compo...
by BoltonBeedz
Mon Jul 13, 2009 10:25 pm
Forum: Questions and Help
Topic: How to Upgrade BEPU 0.4 to 0.9 Thanks
Replies: 0
Views: 33478

How to Upgrade BEPU 0.4 to 0.9 Thanks

Hi. For anyone upgrading BEPU. I'm just a guy by the way. I decided to upgrade my project from version 0.4 to 0.9 So I started by swapping the DLL over and re-adding the reference As you'd imagine there were some compiler errors. I went round these errors on my large project and using find/replace I...
by BoltonBeedz
Mon Feb 25, 2008 11:51 am
Forum: Questions and Help
Topic: XBOX
Replies: 12
Views: 12319

Re: XBOX

sounds like just the job :D
by BoltonBeedz
Sun Feb 24, 2008 2:31 pm
Forum: Questions and Help
Topic: XBOX
Replies: 12
Views: 12319

Re: XBOX

I'll tell you what it is, right? when i call space.update() it would be ideal if it didnt allocate new memory at all. The test cases probably work alright because theres hardly any memory allocated and it rides over the GC. After researching a load i have concluded that the idea behind XNA on the XB...
by BoltonBeedz
Sat Feb 16, 2008 9:14 pm
Forum: Questions and Help
Topic: XBOX
Replies: 12
Views: 12319

Re: XBOX

Forget it. i think its my fault i have some data that wasn't collected
by BoltonBeedz
Sat Feb 16, 2008 8:14 pm
Forum: Questions and Help
Topic: XBOX
Replies: 12
Views: 12319

Re: XBOX

nice one. i thought that feature might be only on the game projects. have you done any testing on XBOX since? i don't know about you but i found it soul destroying. i ran my game on the XBOX and i got 1 frame per second. i've since reorganised things: combining vertex buffers and putting the physics...
by BoltonBeedz
Mon Feb 11, 2008 9:08 am
Forum: Questions and Help
Topic: XBOX
Replies: 12
Views: 12319

Re: XBOX

that was quick. im interested, did you / could you use the create copy feature i mentioned?
by BoltonBeedz
Sun Feb 10, 2008 11:22 pm
Forum: Questions and Help
Topic: XBOX
Replies: 12
Views: 12319

Re: XBOX

that's ok. don't rush on my account. now i could easily be wrong. looks to me like theres a Microsoft.Xna.FrameWork reference that is different for XBOX but it should be a case of right clicking the Project node in the Solution tree and selecting 'Create Copy of Project for Xbox 360...' hey, i could...
by BoltonBeedz
Sun Feb 10, 2008 9:53 pm
Forum: Questions and Help
Topic: XBOX
Replies: 12
Views: 12319

XBOX

i can't seem to deploy this to the XBOX (1st time i've tried it). is there a different DLL file for XBOX? :?
by BoltonBeedz
Sat Feb 09, 2008 7:22 pm
Forum: General
Topic: version 4
Replies: 3
Views: 21817

version 4

bravo! version 4 is so great. it is so much more accurate than previous versions, the new display objects bit was a little over complicated and it took about 5 hours work to get my effect going through there but it was so worth it. thanks guys
by BoltonBeedz
Fri Feb 08, 2008 10:25 pm
Forum: Questions and Help
Topic: demos bug?
Replies: 4
Views: 8077

Re: demos bug?

cheeky :wink:
by BoltonBeedz
Fri Feb 08, 2008 5:37 pm
Forum: Suggestions
Topic: rendering display objects
Replies: 16
Views: 17363

Re: rendering display objects

looks amazing. Super Pyramid frame rate?