sorry
e.applyImpulse(e.centerOfMass, towardsplayer * 0.001f, true);
results in this
"Object reference not set to an instance of an object."
for no obvious reason
i did recently add the entity to the space maybe thats it
it works fine on all the entities i add during startup
Search found 45 matches
- Wed Jul 22, 2009 10:06 pm
- Forum: Questions and Help
- Topic: an error
- Replies: 3
- Views: 4479
- Thu Jul 16, 2009 7:14 pm
- Forum: Questions and Help
- Topic: Head Shot
- Replies: 5
- Views: 4955
Re: Head Shot
Yowzer.
Let me get this straight. I need to to run through List<float>tois until I hit the an enemies capsule then pose, ray cast outside of space. I like the cut of your jib Norbo. That allows me to do the stuff I asked about at the top there. Thanks again..
Let me get this straight. I need to to run through List<float>tois until I hit the an enemies capsule then pose, ray cast outside of space. I like the cut of your jib Norbo. That allows me to do the stuff I asked about at the top there. Thanks again..
- Thu Jul 16, 2009 6:58 pm
- Forum: Questions and Help
- Topic: Head Shot
- Replies: 5
- Views: 4955
Re: Head Shot
Great.. But.. The ray needs to pass through the capsule in the event that the player misses the detail object.
- Thu Jul 16, 2009 6:44 pm
- Forum: Questions and Help
- Topic: Head Shot
- Replies: 5
- Views: 4955
Head Shot
Hi. This will probably sound thick but I'm looking for a bit of help if anyones not busy. I'm trying to get a good head shot on a "skinned" model with a sniper rifle. The problem being that I want the enemy to be a capsule generally, then when you shoot your player's gun, switch to a compo...
- Mon Jul 13, 2009 10:25 pm
- Forum: Questions and Help
- Topic: How to Upgrade BEPU 0.4 to 0.9 Thanks
- Replies: 0
- Views: 33478
How to Upgrade BEPU 0.4 to 0.9 Thanks
Hi. For anyone upgrading BEPU. I'm just a guy by the way. I decided to upgrade my project from version 0.4 to 0.9 So I started by swapping the DLL over and re-adding the reference As you'd imagine there were some compiler errors. I went round these errors on my large project and using find/replace I...
- Mon Feb 25, 2008 11:51 am
- Forum: Questions and Help
- Topic: XBOX
- Replies: 12
- Views: 12319
Re: XBOX
sounds like just the job
- Sun Feb 24, 2008 2:31 pm
- Forum: Questions and Help
- Topic: XBOX
- Replies: 12
- Views: 12319
Re: XBOX
I'll tell you what it is, right? when i call space.update() it would be ideal if it didnt allocate new memory at all. The test cases probably work alright because theres hardly any memory allocated and it rides over the GC. After researching a load i have concluded that the idea behind XNA on the XB...
- Sat Feb 16, 2008 9:14 pm
- Forum: Questions and Help
- Topic: XBOX
- Replies: 12
- Views: 12319
Re: XBOX
Forget it. i think its my fault i have some data that wasn't collected
- Sat Feb 16, 2008 8:14 pm
- Forum: Questions and Help
- Topic: XBOX
- Replies: 12
- Views: 12319
Re: XBOX
nice one. i thought that feature might be only on the game projects. have you done any testing on XBOX since? i don't know about you but i found it soul destroying. i ran my game on the XBOX and i got 1 frame per second. i've since reorganised things: combining vertex buffers and putting the physics...
- Mon Feb 11, 2008 9:08 am
- Forum: Questions and Help
- Topic: XBOX
- Replies: 12
- Views: 12319
Re: XBOX
that was quick. im interested, did you / could you use the create copy feature i mentioned?
- Sun Feb 10, 2008 11:22 pm
- Forum: Questions and Help
- Topic: XBOX
- Replies: 12
- Views: 12319
Re: XBOX
that's ok. don't rush on my account. now i could easily be wrong. looks to me like theres a Microsoft.Xna.FrameWork reference that is different for XBOX but it should be a case of right clicking the Project node in the Solution tree and selecting 'Create Copy of Project for Xbox 360...' hey, i could...
- Sun Feb 10, 2008 9:53 pm
- Forum: Questions and Help
- Topic: XBOX
- Replies: 12
- Views: 12319
XBOX
i can't seem to deploy this to the XBOX (1st time i've tried it). is there a different DLL file for XBOX?
version 4
bravo! version 4 is so great. it is so much more accurate than previous versions, the new display objects bit was a little over complicated and it took about 5 hours work to get my effect going through there but it was so worth it. thanks guys
- Fri Feb 08, 2008 10:25 pm
- Forum: Questions and Help
- Topic: demos bug?
- Replies: 4
- Views: 8077
Re: demos bug?
cheeky
- Fri Feb 08, 2008 5:37 pm
- Forum: Suggestions
- Topic: rendering display objects
- Replies: 16
- Views: 17363
Re: rendering display objects
looks amazing. Super Pyramid frame rate?