Search found 87 matches
- Mon Apr 28, 2008 8:17 pm
- Forum: Questions and Help
- Topic: Mesh
- Replies: 6
- Views: 5967
Re: Mesh
For models, you can give them to StaticTriangleGroups, which takes all the trianges of a mesh and makes into into a Static object. StaticTriangleGroup group = new StaticTriangleGroup(.5f, 1, 0, 0, .4f, 0); //This loading method gathers data from the vertex and index buffers of the model. Other initi...
- Sat Apr 26, 2008 4:14 pm
- Forum: General
- Topic: Project DAWG
- Replies: 26
- Views: 66416
Re: Project DAWG
It doesnt seem slow to me. The camera may FEEL slower, but thats just because the level is gigantic :P Note: It is running slower than it is supposed to, but that is due to the bad system I had to create to get Collision Detection working :| That should speed up significantly (if it is slowing anyth...
- Sat Apr 26, 2008 7:22 am
- Forum: General
- Topic: Project DAWG
- Replies: 26
- Views: 66416
Re: Project DAWG
Update: New Version
- Fri Apr 25, 2008 9:12 pm
- Forum: General
- Topic: Project DAWG
- Replies: 26
- Views: 66416
- Thu Apr 24, 2008 3:25 am
- Forum: General
- Topic: Project DAWG
- Replies: 26
- Views: 66416
Re: Project DAWG
To play, you just try to get the ball into the hole. Controls for the putter are in the first post.
Its mini-golf... in XNA.
Its mini-golf... in XNA.
- Wed Apr 23, 2008 8:33 pm
- Forum: General
- Topic: Project DAWG
- Replies: 26
- Views: 66416
Re: Project DAWG
Its a beta of my game for the DreamBuildPlay cometition coming up later this year and it uses BEPUphysics.
- Wed Apr 23, 2008 8:11 pm
- Forum: Questions and Help
- Topic: new display method quite confusing
- Replies: 17
- Views: 13911
Re: new display method quite confusing
Geez, just post your plan for global domination for anyone to read
- Tue Apr 22, 2008 9:46 pm
- Forum: Questions and Help
- Topic: new display method quite confusing
- Replies: 17
- Views: 13911
Re: new display method quite confusing
Display methods are open source, so you can edit them yourself to suit your liking.
- Mon Apr 21, 2008 7:48 am
- Forum: General
- Topic: Project DAWG
- Replies: 26
- Views: 66416
Project DAWG
http://video.msn.com/video.aspx?vid=c289d146-a2c6-4f6c-8e4d-3ef15ad34dd7 Our DreamBuildPlay game (http://www.dreambuildplay.com) - Minigolf. Credits: Zukarakox: Code Comixty: Models Frague: Artwork Thanks to: Norbo for all the help. If you wish to the play the game, make sure you can run the BEPUphy...
- Wed Apr 16, 2008 11:48 pm
- Forum: General
- Topic: Collision Event System
- Replies: 0
- Views: 34760
Collision Event System
Legal Notice: This code is in the public domain and may be used by anyone for any purpose without my consent. This is just a collision event system I made for my game, all you have to do it invoke the method 'AddCollisionHook' and give it the entities you want it to monitor for collisions and your d...
Re: version 4
I was gonna say something to that effect, but I decided to have some tact.
- Sat Feb 09, 2008 9:46 pm
- Forum: Questions and Help
- Topic: demos bug?
- Replies: 4
- Views: 8067
Re: demos bug?
well crap, you just mentioned this now ?D:
- Fri Feb 08, 2008 9:48 pm
- Forum: General
- Topic: performances
- Replies: 2
- Views: 19591
Re: performances
What graphics card are you using? There was a bunch of shading added this update so it probably has something to do with that.
He also added GPU instancing... so if you dont have a GPU I guess it would run kinda slow >.>
He also added GPU instancing... so if you dont have a GPU I guess it would run kinda slow >.>
- Fri Feb 08, 2008 9:45 pm
- Forum: Suggestions
- Topic: rendering display objects
- Replies: 16
- Views: 17336
Re: rendering display objects
.1 - .2 on his computer, .02 or something on mine >.>
- Fri Feb 08, 2008 9:44 pm
- Forum: Questions and Help
- Topic: demos bug?
- Replies: 4
- Views: 8067
Re: demos bug?
it shouldn't, since 1 and 60 are int numbers, they dont need the float typecast.