Search found 92 matches
- Thu Jul 25, 2019 5:58 am
- Forum: Questions and Help
- Topic: How can I make player detector not affect by gravity
- Replies: 14
- Views: 24588
Re: How can I make player detector not affect by gravity
I try to make BoundingBox by its construction. So I need character position. How can I get it from bodyhandle. Thanks.
- Thu Jul 25, 2019 2:48 am
- Forum: Questions and Help
- Topic: How can I make player detector not affect by gravity
- Replies: 14
- Views: 24588
Re: How can I make player detector not affect by gravity
Thank you Norbo. You are always answer my question.
- Wed Jul 24, 2019 10:56 am
- Forum: Questions and Help
- Topic: How can I make player detector not affect by gravity
- Replies: 14
- Views: 24588
Re: How can I make player detector not affect by gravity
I have question about make player detector. Is broad phase narrow enough for make player detection( If i make player dector 16 metre radius sphere is it will be narrow like 60 - 70 metre). Or it is too broad some time(Or it range can be anything). I have another question. Can should I use Compound b...
- Wed Jul 24, 2019 8:38 am
- Forum: Questions and Help
- Topic: Bepu v2 Character Controllers
- Replies: 89
- Views: 485338
Re: Bepu v2 Character Controllers
I look into demo there are no click movement. I want to make click movement. Should I make player move by manipulate valocity. And when player near click-point he will stop. I think I will calculate distant between player and click-point by Pythagorean theorem (only x and y because character can't f...
- Tue Jul 23, 2019 1:09 am
- Forum: Questions and Help
- Topic: Bepu v2 Character Controllers
- Replies: 89
- Views: 485338
Re: Bepu v2 Character Controllers
I try to make game with server. I try to make point and click movement. Now I want to know is what is character controller advantage. So character controller only make better quality of life? (Easier coding) Or it is have other advantage. Now according to my understandings of code and this topic I t...
- Thu Jul 18, 2019 1:36 am
- Forum: Questions and Help
- Topic: How can I make player detector not affect by gravity
- Replies: 14
- Views: 24588
Re: How can I make player detector not affect by gravity
Thank you very much for both answer. I will look into SubgroupFilteredCallbacks. I will ask again if I don't understand anything.
- Wed Jul 17, 2019 9:26 am
- Forum: Questions and Help
- Topic: How can I make player detector not affect by gravity
- Replies: 14
- Views: 24588
How can I make player detector not affect by gravity
I want to use collision to make player detector for player and monster. Now I can make it not collide with other collidable by make this function AllowContactGeneration return false And not affect by gravity by make function in DemoCallbacks return false. But what I have to inherit from (I want to a...
- Fri Jul 12, 2019 11:16 am
- Forum: Questions and Help
- Topic: Bepu v2 Character Controllers
- Replies: 89
- Views: 485338
Re: Bepu v2 Character Controllers
ok i find it
bodyHandle = characters.Simulation.Bodies.Add(BodyDescription.CreateDynamic(initialPosition, new BodyInertia { InverseMass = 1f / mass }, new CollidableDescription(shapeIndex, speculativeMargin), new BodyActivityDescription(shape.Radius * 0.02f)));
in CharacterDemo.cs
bodyHandle = characters.Simulation.Bodies.Add(BodyDescription.CreateDynamic(initialPosition, new BodyInertia { InverseMass = 1f / mass }, new CollidableDescription(shapeIndex, speculativeMargin), new BodyActivityDescription(shape.Radius * 0.02f)));
in CharacterDemo.cs
- Fri Jul 12, 2019 10:59 am
- Forum: Questions and Help
- Topic: Bepu v2 Character Controllers
- Replies: 89
- Views: 485338
Re: Bepu v2 Character Controllers
Conceptually, the handle is the identity of of the character, while the index is just a location in memory. It's the difference between saying "hey John, come here" and "hey you in the 7th chair from the left, come here". People might swap chairs over time. If you want to reliab...
- Wed Jun 26, 2019 9:20 am
- Forum: Questions and Help
- Topic: how could i know if it run correctly with linux server no graphic
- Replies: 28
- Views: 36434
Re: how could i know if it run correctly with linux server no graphic
Eventually i run it in docker success. Thank you.
I made new dotnet project. Add bepu as library. Copy SimpleThreadDispatcher.cs to project.
It is collide as in my pc
I made new dotnet project. Add bepu as library. Copy SimpleThreadDispatcher.cs to project.
It is collide as in my pc
- Wed Jun 26, 2019 4:38 am
- Forum: Questions and Help
- Topic: how could i know if it run correctly with linux server no graphic
- Replies: 28
- Views: 36434
Re: how could i know if it run correctly with linux server no graphic
Thank you. I do other thing recently so I didn't look into this project since last reply. Now I try to do it again.
- Wed Jun 05, 2019 11:53 pm
- Forum: Questions and Help
- Topic: how could i know if it run correctly with linux server no graphic
- Replies: 28
- Views: 36434
Re: how could i know if it run correctly with linux server no graphic
Thank you. I want to test demo in docker but i fail to do so. I try to remove graphic from demo because I think problem is it can't render graphic in docker.
- Wed Jun 05, 2019 6:53 am
- Forum: Questions and Help
- Topic: how could i know if it run correctly with linux server no graphic
- Replies: 28
- Views: 36434
Re: how could i know if it run correctly with linux server no graphic
If I want to test run on docker do I have to remove graphic. Do I have to do the same with linux server.Thank you. I'm very appreciate your help.
- Wed Jun 05, 2019 4:10 am
- Forum: Questions and Help
- Topic: how could i know if it run correctly with linux server no graphic
- Replies: 28
- Views: 36434
Re: how could i know if it run correctly with linux server no graphic
thank you very much
- Tue Jun 04, 2019 4:40 am
- Forum: Questions and Help
- Topic: how could i know if it run correctly with linux server no graphic
- Replies: 28
- Views: 36434
Re: how could i know if it run correctly with linux server no graphic
i want to know if i writeline in function allow contact generation with parameter CollidableReference a and b with demo planet. Would it writeline when collision. Thank you.