Search found 92 matches

by parapoohda
Sun Oct 13, 2019 1:10 am
Forum: Questions and Help
Topic: It's likely that some stage was left unended from the previous frame.
Replies: 2
Views: 8484

Re: It's likely that some stage was left unended from the previous frame.

Do you mean Simulation.Timestep more than one? I call it in poolthread and update.but it use only one funcion. Maybe I did sometihng wrong and alread correct it.

Updated
I call it twice thank you.I call it from your "pretty cool multicolored window" and when initialize
by parapoohda
Sat Oct 12, 2019 7:15 am
Forum: Questions and Help
Topic: It's likely that some stage was left unended from the previous frame.
Replies: 2
Views: 8484

It's likely that some stage was left unended from the previous frame.

When I remove first character it show this assert "It's likely that some stage was left unended from the previous frame.". Is this normal?
by parapoohda
Fri Oct 11, 2019 3:31 am
Forum: Questions and Help
Topic: How can I make player detector not affect by gravity
Replies: 14
Views: 23467

Re: How can I make player detector not affect by gravity

I have question if I have question no relevance to thread should I ask it here or I should make another thread. I have question about speed. it seem speed is accelerate from 0; How can I make it same speed?(I want to make it syn with unity. Not sure though Unity seem use same speed that I Tell) Now ...
by parapoohda
Thu Oct 10, 2019 10:22 am
Forum: Questions and Help
Topic: How can I make player detector not affect by gravity
Replies: 14
Views: 23467

Re: How can I make player detector not affect by gravity

I try to use BroadPhase.GetOverlaps public void PeriodicAABB() { Console.WriteLine("PeriodicAABB"); var hitHandler = new HitHandler { character = this }; System.Numerics.Vector3 minBB = Position - (sizeBB / 2); System.Numerics.Vector3 maxBB = Position + (sizeBB / 2); var box = new BepuUtil...
by parapoohda
Fri Sep 06, 2019 1:44 am
Forum: Questions and Help
Topic: how could i know if it run correctly with linux server no graphic
Replies: 28
Views: 35381

Re: how could i know if it run correctly with linux server no graphic

Thank you. I didn't notice there are character control with and without s.
by parapoohda
Thu Sep 05, 2019 2:20 am
Forum: Questions and Help
Topic: how could i know if it run correctly with linux server no graphic
Replies: 28
Views: 35381

Re: how could i know if it run correctly with linux server no graphic

Oh I have to look into it. Thank you. It seem after use character demo callback it is walkable. But I want to make online game can All character share same character controller? Update I seem i am silly. I think character controller is for one character. But after I share character control It move(I...
by parapoohda
Wed Sep 04, 2019 8:52 am
Forum: Questions and Help
Topic: how could i know if it run correctly with linux server no graphic
Replies: 28
Views: 35381

Re: how could i know if it run correctly with linux server no graphic

I'm made stand alone version after not understand where I miss. Now this stand alone also use as it is in project. I don't know why it is slow.
Help me please.
Thank you.
:D :D :D

https://github.com/parapoohda/testBepu

I only make it move forward. And It is base on character demo.
by parapoohda
Sat Aug 10, 2019 4:18 am
Forum: Questions and Help
Topic: how could i know if it run correctly with linux server no graphic
Replies: 28
Views: 35381

Re: how could i know if it run correctly with linux server no graphic

Thank you. On top of that, it's not enough to simply wait a fixed delta time between updates, since the update itself could take time. To know how much longer you need to wait, you have to measure how long it's actually been since the start of the last update. Stopwatch.GetTimestamp/Stopwatch.Freque...
by parapoohda
Fri Aug 09, 2019 11:40 am
Forum: Questions and Help
Topic: how could i know if it run correctly with linux server no graphic
Replies: 28
Views: 35381

Re: how could i know if it run correctly with linux server no graphic

My client and server are unsync. It walk with difference velocity. My client is faster. Client use Unity. And Sever is use updateCharacterGoal. I send bepu target and speed back to client. And then make character move. But in bepu I make it send position back as foot print. Here are my thread code v...
by parapoohda
Thu Aug 08, 2019 4:22 am
Forum: Questions and Help
Topic: Bepu v2 Character Controllers
Replies: 89
Views: 474170

Re: Bepu v2 Character Controllers

You are avery helpful. Thank you.
by parapoohda
Wed Aug 07, 2019 6:22 am
Forum: Questions and Help
Topic: Bepu v2 Character Controllers
Replies: 89
Views: 474170

Re: Bepu v2 Character Controllers

After stan alone it seem player fall flat to the ground. I will post link to stand alone if I see it upload. Maybe I done something wrong with github.
update

this is stand alone

https://github.com/parapoohda/Why-it-is-fall-flat
by parapoohda
Sun Aug 04, 2019 3:40 am
Forum: Questions and Help
Topic: Bepu v2 Character Controllers
Replies: 89
Views: 474170

Re: Bepu v2 Character Controllers

Thank you.