Search found 43 matches

by sueds
Tue Apr 22, 2008 11:55 pm
Forum: Questions and Help
Topic: new display method quite confusing
Replies: 17
Views: 13891

Re: new display method quite confusing

yes you are right but it's just that even if build my own method editing the entity drawer It's not handy at it was. I just wanted to mention that. is like having every class for every entity, it easy to set up yourself but not very handy if you just want check something when you game is already on ...
by sueds
Tue Apr 22, 2008 9:40 pm
Forum: Questions and Help
Topic: new display method quite confusing
Replies: 17
Views: 13891

new display method quite confusing

hello, Sorry to drag this point again and since nobody complain about it would be me the problem but I think the new display method is quite uneasy compare to the old one. I mean I do understand the need of instancing and stuff but it would really nice to be able to simply add a shape to the box lik...
by sueds
Tue Apr 22, 2008 12:50 am
Forum: Questions and Help
Topic: wonderfull the new update !!
Replies: 1
Views: 6521

wonderfull the new update !!

hello, I'm glad to see the new version coming out ! I've check the whole demo and red a bit the documentation but I didn't had the time play with the code. even so I have a few question about the speed issue ( always my problem). I've switch off the instancing and it works better. Some demo remains ...
by sueds
Thu Apr 17, 2008 10:45 am
Forum: Questions and Help
Topic: ragdoll method
Replies: 1
Views: 7172

ragdoll method

I'm working on my ragdoll right now and I was wondering if removing the entities and adding them again would be expensive ?
by sueds
Sat Apr 12, 2008 9:42 am
Forum: Questions and Help
Topic: many questions from sueds
Replies: 20
Views: 21410

Re: many questions from sueds

thanks for you code ! I was doing it right but I forgot to tell that my crate wasn't centred on its origin so I add an offset but I didn't transform it. It was my own mistake ! :S

thanks
by sueds
Thu Apr 10, 2008 3:10 pm
Forum: Questions and Help
Topic: many questions from sueds
Replies: 20
Views: 21410

Re: many questions from sueds

I tried it and it was spinning. Maybe you could add an example using a mesh ( I can make one if you want ) in your next release? It would be pretty useful ( understand how to use properly etc...). I'll look more deeper in my code to see were I'm mistaken. Did you found out the differences between th...
by sueds
Wed Apr 09, 2008 6:54 am
Forum: Questions and Help
Topic: many questions from sueds
Replies: 20
Views: 21410

Re: many questions from sueds

It depends but most of the time the mesh is set to the same position and orientation and just after the first collision the box start fly over the screen or going aside its original position.
by sueds
Wed Apr 09, 2008 4:39 am
Forum: Questions and Help
Topic: many questions from sueds
Replies: 20
Views: 21410

Re: many questions from sueds

I just looked again my post and I made a mistake. I was not using the v.03 but the v.04. The first one you release not the second one. I test a little bit some future of your engine and the orientation translation is really problematic. I didn't get how to make mesh match a physic primitive. Is it a...
by sueds
Sat Mar 29, 2008 11:12 pm
Forum: Questions and Help
Topic: many questions from sueds
Replies: 20
Views: 21410

Re: many questions from sueds

I tried to tweak my code and the problem remains the same. If someone know how to transform a mesh vertices following a a physic object it would be thankful for this.

I'm stuck to the collision detection for now so maybe I'll wait until the next version.


cheers
by sueds
Sat Mar 29, 2008 6:59 am
Forum: Questions and Help
Topic: many questions from sueds
Replies: 20
Views: 21410

Re: many questions from sueds

I've just manage to add a crate to physic box. It was tough but I'll share the code to save up some time to some people. void DrawCrate(Model model, Matrix w) foreach (ModelMesh mesh in model.Meshes) { foreach (BasicEffect be in mesh.Effects) { be.Projection = perspective; be.View = view; be.World =...
by sueds
Sat Mar 29, 2008 5:39 am
Forum: Questions and Help
Topic: many questions from sueds
Replies: 20
Views: 21410

Re: many questions from sueds

hi, I'm using a laptop with 2048 of ram and video card nvida serie 6. you are true about the instancing method, I was just looking at it right now ! but you are using vertex so it didn't help so much. I'm trying to make a simple mesh match its movement to a simple PhysBox. So when I try to use quate...
by sueds
Sat Mar 29, 2008 3:48 am
Forum: Questions and Help
Topic: many questions from sueds
Replies: 20
Views: 21410

Re: many questions from sueds

I've just noticed that I wasn't working on the latest version the reason I coudn't not find the capsule, but I'm having a really bad time the new display method. I prefer the old one for two reason. The purpose of this display method is to debug ? On my laptop the frame rate drop to 15 fps from 60 o...
by sueds
Fri Mar 28, 2008 11:57 pm
Forum: Questions and Help
Topic: many questions from sueds
Replies: 20
Views: 21410

Re: many questions from sueds

I started looking at a physic editor but I didn't seems so complicated to set. My problem was win forms, a way too slow to handle physic and wysiwyg editor. xna lacks of some kind of killer aps. But It's nice to see people working on such awesome things. Are you working alone or with a dev team ?
by sueds
Fri Mar 28, 2008 10:44 pm
Forum: Questions and Help
Topic: many questions from sueds
Replies: 20
Views: 21410

Re: many questions from sueds

hi, If I understand well I just have to use orientation quaternion. I haven't seen getOrientation or something like that ... I was trying to add it to a character even if I haven't tried yet the animation stuff on xna, but I was wondering that I would need the rotation to deform properly the bone. I...
by sueds
Fri Mar 28, 2008 7:17 am
Forum: Questions and Help
Topic: many questions from sueds
Replies: 20
Views: 21410

many questions from sueds

Hello, after days experiment this great tool I've come with question ideas and suggestions ( If I'm allowed to do some) So I'll started by the simpler question. Are you going to implement a box container ? If not, is it possible to use the one in xna framework ? what are the value for the mass and t...