Search found 24 matches

by theneonirvana
Sun Dec 25, 2011 4:36 am
Forum: Questions and Help
Topic: Loading Static Meshes with there Physics and Textures
Replies: 3
Views: 3552

Loading Static Meshes with there Physics and Textures

Hi there, Ive been going through the demo alot and i have isolated alot of things, once thing i want to utalize is loading Static Meshes and having there physics space add and everything... This is the original Code with just a tad of changes //Load in mesh data for the environment. Vector3[] static...
by theneonirvana
Tue Nov 08, 2011 5:06 pm
Forum: Questions and Help
Topic: Dynamic and Keinmatic Objects and Getting it to freeze
Replies: 1
Views: 4119

Dynamic and Keinmatic Objects and Getting it to freeze

Hi there, so whenever i create an object i ushally give it a mass to the Entity. When i dont, the objects are stationary. and prolly using the wrong turn here but Kinematic in the way im thinking so while they have a mass they should be dynamic i need to change objects with a mass to stop moving, li...
by theneonirvana
Tue Aug 23, 2011 5:01 pm
Forum: Questions and Help
Topic: Inverting a Box's Collission? And walls?
Replies: 1
Views: 1857

Inverting a Box's Collission? And walls?

My title may not be very descriptive... i apologize, Basically i would like to create a prefab box entity, and have other entity within its co-ordinates like a container, and have those objects bounce within it, picture a bunch of boxes bouncing in a box. Now an obvious solution to this is to make 6...
by theneonirvana
Thu Aug 18, 2011 2:50 am
Forum: Questions and Help
Topic: Getting Objects to move.
Replies: 9
Views: 4955

Re: Getting Objects to move.

rite again, i set the Box LxWxH to high making them explode.... Thank you so much for your quick reply's and awsome information, ill look through the info you sent me to try to fix the other litte problems, (my objects go straight up, and then go into like a waving up and down into the posative x+ l...
by theneonirvana
Thu Aug 18, 2011 2:33 am
Forum: Questions and Help
Topic: Getting Objects to move.
Replies: 9
Views: 4955

Re: Getting Objects to move.

So my Gravity is set to the 0f,-9.34f, 0 vector in the force updater as well and the objects seem to go in random directors or almost "gone with the wind" and then fly upward in the Y+ direction
by theneonirvana
Thu Aug 18, 2011 1:44 am
Forum: Questions and Help
Topic: Getting Objects to move.
Replies: 9
Views: 4955

Re: Getting Objects to move.

*SMACKS FORHEAD* FFS LMFAO TY
by theneonirvana
Thu Aug 18, 2011 1:36 am
Forum: Questions and Help
Topic: Getting Objects to move.
Replies: 9
Views: 4955

Re: Getting Objects to move.

So your saying to do for example ok so your saying Create like a prefab box for Cube1 and Add that prefab Box to Space. Then store the Entity in say, Cube1.Entity Right? but when i add somthing to space it does return any value, if you use Space.Entitys.IndexOf is asks for a Entity (of course) lol b...
by theneonirvana
Thu Aug 18, 2011 12:09 am
Forum: Questions and Help
Topic: Getting Objects to move.
Replies: 9
Views: 4955

Re: Getting Objects to move.

So your saying, if i were to say when i add a Prefab Box to my Space, i count my entitys to find the last index and then set the last indexed entities Tag property to my object like so. Space.Entities[count].Tag = Cube1; Then during my updates i can simply Find the Entity for Cube1 using a method, a...
by theneonirvana
Wed Aug 17, 2011 9:29 pm
Forum: Questions and Help
Topic: Getting Objects to move.
Replies: 9
Views: 4955

Getting Objects to move.

First thing, ive read the starter documentation, and alot about the position updater. but i cant seem to get this right, i dnt quite understand how BEPU is handeling things so this is what im doing,... I have 3 types of complicated objects that are 3D objects that have properties like , model, posit...