Search found 37 matches
- Tue Jun 24, 2008 9:49 pm
- Forum: Questions and Help
- Topic: Puck collision
- Replies: 11
- Views: 7155
Re: Puck collision
You can bevel the corners of the puck. Basically the same thing, but a small bevel will make the edges look more natural too(not that looks are really of any concern right now =D)
- Mon Jun 16, 2008 4:21 am
- Forum: General
- Topic: Spore Creature Demo
- Replies: 1
- Views: 20211
Spore Creature Demo
A demo of the creature creator has been released. You can find it on the interwebs.
http://www.youtube.com/watch?v=iEcNrVnTAHE
http://www.youtube.com/watch?v=kkOXdTIY6XU
http://www.youtube.com/watch?v=iEcNrVnTAHE
http://www.youtube.com/watch?v=kkOXdTIY6XU
- Sun Jun 08, 2008 11:28 am
- Forum: General
- Topic: Project DAWG
- Replies: 26
- Views: 66911
Re: Project DAWG
I think you should be able to choose how far back it rotates with the up/down AND have a power bar. The combination of the two control the total power. In using a real putter it is easy to control how far back you start your swing. However, hitting with precisely consistent power is more difficult w...
- Sat Jun 07, 2008 12:56 am
- Forum: General
- Topic: Deferred rendering
- Replies: 0
- Views: 47839
Deferred rendering
This is interesting. You can see the main page for a video.
http://www.leadwerks.com/files/Deferred ... Engine.pdf
http://www.leadwerks.com/files/Deferred ... Engine.pdf
- Thu Jun 05, 2008 12:07 am
- Forum: General
- Topic: Project DAWG
- Replies: 26
- Views: 66911
Re: Project DAWG
I think this project will be better off without your endorsements.
I should add, there will be sandbox levels that aren't part of the core mini golf game.
I should add, there will be sandbox levels that aren't part of the core mini golf game.
- Wed Jun 04, 2008 5:52 am
- Forum: General
- Topic: Project DAWG
- Replies: 26
- Views: 66911
- Tue Jun 03, 2008 9:43 pm
- Forum: General
- Topic: Project DAWG
- Replies: 26
- Views: 66911
Re: Project DAWG
As fun as it is to hit the ball into orbit, that won't be there in the finished levels for obvious game play reasons =O
- Sun Jun 01, 2008 4:39 am
- Forum: Suggestions
- Topic: Water
- Replies: 3
- Views: 5530
Water
So I believe the current system for water is height-map based. Can you possibly map a height-map onto a sphere and simulate a water planet? Use radial coordinates(angle A, angle B, dist from center) instead of XYZ? I guess there would be distortion near polar regions but you get the idea.
- Thu May 29, 2008 7:05 am
- Forum: General
- Topic: Project DAWG
- Replies: 26
- Views: 66911
Re: Project DAWG
Where is you is at. I have models for import!
- Mon May 12, 2008 8:05 am
- Forum: General
- Topic: Project DAWG
- Replies: 26
- Views: 66911
Re: Project DAWG
Zuk can you add support for animated textures? I have created some dynamic shifting sand/snow. Figured it could be put to use. Though it technically isn't dynamic once it is in the form of a gif or what have you =S
- Sat May 03, 2008 6:07 am
- Forum: General
- Topic: Project DAWG
- Replies: 26
- Views: 66911
- Sat Apr 26, 2008 7:54 am
- Forum: General
- Topic: Project DAWG
- Replies: 26
- Views: 66911
Re: Project DAWG
Be sure to try lvl 2. Is it supposed to be all slow is it bad performance.?!
- Thu Apr 24, 2008 5:43 am
- Forum: Questions and Help
- Topic: Model
- Replies: 7
- Views: 6358
Re: Model
Currently the pivot of every mesh must be at World 0,0,0 for them to be oriented correctly. It makes bones quite useless =O