Search found 45 matches

by BoltonBeedz
Sun Sep 06, 2009 2:53 pm
Forum: Questions and Help
Topic: Ray Cast Terrain
Replies: 1
Views: 3004

Ray Cast Terrain

Hi again. How are you? i think i've got a bug or rounding issue on terrain. heres the gist of my code. public static RayResult terrainray(Ray r, RayCastableContainerWithoutMargins terrain) { RayResult result = RayResult.Zero; terrain.rayCast(r.Position, r.Direction, 10000, out result.hitEntity, out ...
by BoltonBeedz
Mon Aug 17, 2009 7:51 pm
Forum: Questions and Help
Topic: Rag Doll
Replies: 15
Views: 12414

Re: Rag Doll

Image
This is how it looks now by the way. I still can't calculate the bone lengths though.
by BoltonBeedz
Sat Aug 15, 2009 6:42 pm
Forum: Questions and Help
Topic: Rag Doll
Replies: 15
Views: 12414

Re: Rag Doll

This is good fun actually.. but.. I cranked up the terrain margin to 1.0f but it just goes weird. I imagine some feature where the terrain can be considered solid underneath: infinately or to a fixed height Y value, while the top remains unchanged. Also, for getting better small objects interacting ...
by BoltonBeedz
Sat Aug 15, 2009 2:35 am
Forum: Questions and Help
Topic: Rag Doll
Replies: 15
Views: 12414

Re: Rag Doll

Image
Thanks for helping me with this
by BoltonBeedz
Sat Aug 15, 2009 1:44 am
Forum: Questions and Help
Topic: Rag Doll
Replies: 15
Views: 12414

Re: Rag Doll

Insane as in good.
Forget the bone length it's doing my head in trying to work it out. I'll do boxes in blender. You know what.. is there a thickness setting on a triangle mesh and terrain please?
by BoltonBeedz
Sat Aug 15, 2009 12:51 am
Forum: Questions and Help
Topic: Rag Doll
Replies: 15
Views: 12414

Re: Rag Doll

I'm now thinking that getting the bone lengths is Advanced so I give up and decide to use objects defined in blender instead. I guess i'm thinking of how constraints in blender relate to rags. They can't be imported easily but it would be nice to define them in Blender to animate the model. Are you ...
by BoltonBeedz
Fri Aug 14, 2009 11:46 pm
Forum: Questions and Help
Topic: Rag Doll
Replies: 15
Views: 12414

Re: Rag Doll

Thanks for the info. It took a while but I got it to work. lesson learned: scale matrices cause work.
As you see I am still unable to calculate the bone lengths. I'll keep trying. The framerate of this stuff is insane by the way.
Image
by BoltonBeedz
Fri Aug 14, 2009 7:40 pm
Forum: Questions and Help
Topic: Rag Doll
Replies: 15
Views: 12414

Re: Rag Doll

Also, if I create a new cylinder, is there a way to
1>position it with a rotating transating world matrix,
2>get the end points?
by BoltonBeedz
Fri Aug 14, 2009 6:53 pm
Forum: Questions and Help
Topic: Rag Doll
Replies: 15
Views: 12414

Rag Doll

Hi. I'm implementing rag doll physics in XNA using BallSocketJoint class, and Skinned Model Sample from Microsoft. I created Cylinders from my Bones and hey presto. I also used collision filter to allow the cylinders to occupy the same space. Does anyone know how to use constraints in BEPU to make j...
by BoltonBeedz
Fri Jul 24, 2009 12:46 am
Forum: Questions and Help
Topic: XBOX
Replies: 7
Views: 6758

Re: XBOX

that kicks ass by the way thanks. am i able now to free up the draw thread from doing physics by commenting the line here? //g.space.threadManager.add(delegate(object information) { Thread.CurrentThread.SetProcessorAffinity(new int[] { 1 }); }, null); space.threadManager.add(delegate(object informat...
by BoltonBeedz
Fri Jul 24, 2009 12:02 am
Forum: Questions and Help
Topic: XBOX
Replies: 7
Views: 6758

Re: XBOX

It's incredible how long it takes to set effect parameters. I can easily get it down to 4fps still - if i jostle 30 random shapes with my man - but its mostly 60fps :D One last thing though, how do i check if multithread is enabled please? I just randomly did this: g.broadphase = new BEPUphysics.Bro...
by BoltonBeedz
Thu Jul 23, 2009 9:29 pm
Forum: Questions and Help
Topic: XBOX
Replies: 7
Views: 6758

Re: XBOX

Hi Norbo. Thanks for replying again. You know. it might not actually be slow. I mean it is dropping to 2fps (15 boxes, 5 cylinders, 1 terrain, 4 simpleton bad guys) but the numbers show 4/1 CPU is used by my draw relative to physics (at 30fps) and when i start mixing it up with the gun it looks more...
by BoltonBeedz
Thu Jul 23, 2009 7:35 pm
Forum: Questions and Help
Topic: XBOX
Replies: 7
Views: 6758

XBOX

I'm still finding it hard to get smooth play on the XBOX. Any tips?
by BoltonBeedz
Wed Jul 22, 2009 10:22 pm
Forum: Questions and Help
Topic: an error
Replies: 3
Views: 4466

Re: an error

i checked it i didn't add my entity to space like a fool. please delete this.
by BoltonBeedz
Wed Jul 22, 2009 10:20 pm
Forum: Questions and Help
Topic: an error
Replies: 3
Views: 4466

Re: an error

forget that. somthing weirds going on.