Thanks a lot, I`d never think about floating point precision issues. I just scaled down whole world 100 times and everything is working good now.
Search found 2 matches
- Mon Aug 24, 2009 7:54 pm
- Forum: Questions and Help
- Topic: Lots and lots of problems with BEPU.
- Replies: 2
- Views: 4674
Re: Lots and lots of problems with BEPU.
That was it! Norbo, you`re awesome :]
Thanks a lot, I`d never think about floating point precision issues. I just scaled down whole world 100 times and everything is working good now.
Thanks a lot, I`d never think about floating point precision issues. I just scaled down whole world 100 times and everything is working good now.
- Mon Aug 24, 2009 6:49 pm
- Forum: Questions and Help
- Topic: Lots and lots of problems with BEPU.
- Replies: 2
- Views: 4674
Lots and lots of problems with BEPU.
Hello! I`ve been fighting with it since like eight hours, and I`m fed up. I have basically no idea what may be going wrong. First and most annoying problem: I`ve got two tanks in my test app. They both are created like this: List<Entity> spheres = new List<Entity>(); for (int i = 0; i < czolg.mdl.Me...