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- Sat Oct 31, 2009 7:20 pm
- Forum: Questions and Help
- Topic: Reducing Jitter and Penetration
- Replies: 1
- Views: 2761
Reducing Jitter and Penetration
Hey everybody! I have set up a world made up of ConvexHulls representing convex BSP brushes. I have a Box entity (will later be changed to another ConvexHull) that needs to collide with these brushes. My problem originally was that my world was far too large, 64 units representing a single meter. I ...