Search found 1 match

by ShadowyCore
Sat Oct 31, 2009 7:20 pm
Forum: Questions and Help
Topic: Reducing Jitter and Penetration
Replies: 1
Views: 2761

Reducing Jitter and Penetration

Hey everybody! I have set up a world made up of ConvexHulls representing convex BSP brushes. I have a Box entity (will later be changed to another ConvexHull) that needs to collide with these brushes. My problem originally was that my world was far too large, 64 units representing a single meter. I ...