Search found 62 matches

by Fe_Yoshi
Sun Jan 06, 2013 8:12 pm
Forum: Questions and Help
Topic: Framerate inconsitency
Replies: 3
Views: 1129

Re: Framerate inconsitency

Did you try turning it on and then back off?
by Fe_Yoshi
Thu Nov 08, 2012 3:20 am
Forum: General
Topic: Bepu driven game "Blockworld" is in peer review now
Replies: 3
Views: 2730

Re: Bepu driven game "Blockworld" is in peer review now

We must embellish it with increasingly larger amounts of energy!
by Fe_Yoshi
Thu Oct 11, 2012 12:01 pm
Forum: General
Topic: BEPUphysics v1.2.0 released!
Replies: 16
Views: 7346

Re: BEPUphysics v1.2.0 released!

You're over 4 months late mister!

Where have you been young man!
by Fe_Yoshi
Tue Aug 28, 2012 11:53 am
Forum: Questions and Help
Topic: Speeding up CharacterController.
Replies: 3
Views: 1156

Re: Speeding up CharacterController.

Did you try attaching rocket boosters to it?
by Fe_Yoshi
Mon Aug 27, 2012 2:08 pm
Forum: Questions and Help
Topic: Connecting physics with animations - for enemies
Replies: 3
Views: 1225

Re: Connecting physics with animations - for enemies

You don't need to be able to see where things are. Just FEEL where they are. It's much more effective.
by Fe_Yoshi
Sat May 19, 2012 2:18 pm
Forum: General
Topic: Thank you Norbo
Replies: 2
Views: 1670

Re: Thank you Norbo

Image
by Fe_Yoshi
Mon Mar 05, 2012 9:49 pm
Forum: Questions and Help
Topic: Performance problems with StaticMesh
Replies: 3
Views: 1479

Re: Performance problems with StaticMesh

I had replied faster, but Norbo [Totally Didn't] delete [Or Edit] my post like a big JEEEEERKKKKK!!
by Fe_Yoshi
Fri Feb 24, 2012 3:56 am
Forum: Questions and Help
Topic: InterpolatedStates not smooth?, v1.1.0
Replies: 8
Views: 1853

Re: InterpolatedStates not smooth?, v1.1.0

Try using more hamsters.
by Fe_Yoshi
Thu Feb 23, 2012 3:43 pm
Forum: Questions and Help
Topic: InterpolatedStates not smooth?, v1.1.0
Replies: 8
Views: 1853

Re: InterpolatedStates not smooth?, v1.1.0

Try adding more hamsters, and make sure they stay well-hydrated, as well as fed.

If that doesn't work, try adding more hamsters.
by Fe_Yoshi
Tue Feb 21, 2012 1:51 am
Forum: Suggestions
Topic: Suggestion for BEPUphysics library
Replies: 1
Views: 4663

Suggestion for BEPUphysics library

How much some books HRMMMMM? What kind of library has no books!?
by Fe_Yoshi
Tue Feb 21, 2012 1:43 am
Forum: Suggestions
Topic: Hi-Def
Replies: 7
Views: 6820

Re: Hi-Def

Brute-force not working just means you didn't use enough brute-force.
by Fe_Yoshi
Thu Feb 09, 2012 2:00 pm
Forum: Questions and Help
Topic: Ping Pong
Replies: 3
Views: 1969

Re: Ping Pong

That's a whole lotta text for Ping Pong! Here's how to do it simply: | /\ | | / \ | | / \ | | / * | | / | 8) :o |/ | OOOOOOOOOOOOF forum does not like whole lotta spaces!!!! . . |. . . . . /\ . . . . | . . | . . . ./ . .\ . . . | . . | . . ./ . . . .\ . . | . . | . ./ . . . . . * . .| . . | ./ . . ....
by Fe_Yoshi
Sun Jan 29, 2012 4:12 pm
Forum: Questions and Help
Topic: Setting mass after LocalInertiaTensorInverse - error
Replies: 6
Views: 1405

Re: Setting mass after LocalInertiaTensorInverse - error

You're changing the mass? Are you changing the amount of energy as well, because otherwise E=MC squared's going to get all upset and have a tantrum.
by Fe_Yoshi
Mon Jan 02, 2012 11:58 am
Forum: Questions and Help
Topic: Adding Model and terrain
Replies: 3
Views: 1233

Re: Adding Model and terrain

I hear the plus sign is good at addition, here it is: +
Use carefully, it is known to devourer the unwary. Many a horror story are based around the aftermath of such events.
by Fe_Yoshi
Sat Dec 24, 2011 6:57 am
Forum: Suggestions
Topic: space.Clear()
Replies: 2
Views: 5132

Re: space.Clear()

Clearing space would be helpful in getting rid of all that nasty debris and asteroids, but we'd also lose the planets and stars!!!

Please don't end all of existence mister :(