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- Fri May 01, 2009 6:48 pm
- Forum: Questions and Help
- Topic: ArgumentOutOfRangeException for space.Update(gameTime)
- Replies: 1
- Views: 2690
ArgumentOutOfRangeException for space.Update(gameTime)
Hello, I'm trying to get the bepu physics running, but I'm facing a rather weird problem: I've got a simple test set up, where there hasn't even been added a single entity to the Space. The space is simply initialized with space = new Space(); Further, no changes have been made to the space object. ...