Ah! That makes sense. Okay, I'll get in there and make the modification. Thanks for your help!
Josh Usovsky
Search found 3 matches
- Thu Apr 30, 2009 4:06 am
- Forum: Questions and Help
- Topic: CharacterController and Bounciness property
- Replies: 2
- Views: 4549
- Wed Apr 29, 2009 4:02 pm
- Forum: Questions and Help
- Topic: CharacterController and Bounciness property
- Replies: 2
- Views: 4549
CharacterController and Bounciness property
I'm using the CharacterController for my player object. It collides with my static triangle mesh level with only infrequent incidents where the character gets stuck in the ground for a fraction of a second after an especially high jump. I would like my character to bounce a bit when it hits the grou...
- Thu Apr 09, 2009 4:42 am
- Forum: Questions and Help
- Topic: Seeking wisdom for two-wheeled vehicle character
- Replies: 1
- Views: 4120
Seeking wisdom for two-wheeled vehicle character
I'm having some trouble on a couple different fronts, so I am hoping some of the brains around here can offer suggestions about what route I should take. In my game, the player rides on a two-wheeled vehicle (think Segway) that can fall from 100 units or more, and uses a triangle group from a mesh a...