Search found 4 matches
- Sun Apr 05, 2009 7:32 pm
- Forum: Questions and Help
- Topic: StaticTriangleGroup Question
- Replies: 10
- Views: 13588
Re: StaticTriangleGroup Question
dang now I am puzzled... I have done few tests... if I use your playground FBX file as terrain - it works. if I import your playground FBX file in XSI and save it as XSI asset (not fbx anymore)that I use as terrain - it works. if I create cube, grid, whatever in XSI and save it as XSI or FBX asset t...
- Sun Apr 05, 2009 8:54 am
- Forum: Questions and Help
- Topic: StaticTriangleGroup Question
- Replies: 10
- Views: 13588
Re: StaticTriangleGroup Question
i managed to find this..
http://forums.xna.com/forums/p/15437/80869.aspx
it seems like a similar problem so ill try to play with it..
http://forums.xna.com/forums/p/15437/80869.aspx
it seems like a similar problem so ill try to play with it..
- Sat Apr 04, 2009 3:42 pm
- Forum: Questions and Help
- Topic: StaticTriangleGroup Question
- Replies: 10
- Views: 13588
Re: StaticTriangleGroup Question
dang! it seems that I have a problem with XSI created objects.. when I tried the same with your FBX terrain playground model.. it worked... :oops: uf... well.. it is not that a big of setback.. but.. maybe any idea why models created with XSI (XSI mod tool..) and saved in .xsi format + loaded in XNA...
- Sat Apr 04, 2009 3:07 pm
- Forum: Questions and Help
- Topic: StaticTriangleGroup Question
- Replies: 10
- Views: 13588
Re: StaticTriangleGroup Question
hi! i have also one q regarding STG.. I am using it in the same way as in the last 0.9.0 example... but my cube is falling through my terrain... (i have tested with plain box in place of terrain and then all works fine...) so here is my usage of your code :) //Load in mesh data and create the group....