Search found 4 matches
- Sun Mar 29, 2009 3:08 pm
- Forum: Questions and Help
- Topic: Setting up space right.
- Replies: 6
- Views: 7595
Re: Setting up space right.
Your example was very helpful in understanding better how to associate a model with a physics entity. I have made my own class and i add with space.Add(PhysicsObject.physicsEntity) and it seems to work well, i have a simple demo setup similar to your one that just dumps random placed boxes everywher...
- Wed Mar 25, 2009 7:57 am
- Forum: Questions and Help
- Topic: Setting up space right.
- Replies: 6
- Views: 7595
Re: Setting up space right.
thanks again for the advice, im off to band practice now but i'm leaving the page open for when i get back so i can have a read and get right back into it 

- Wed Mar 25, 2009 6:26 am
- Forum: Questions and Help
- Topic: Setting up space right.
- Replies: 6
- Views: 7595
Re: Setting up space right.
Thanks Norbo for the quick reply :) I didn't even think of mass, i didn't see any reference to it in the first demo scene which is what i was basing it on. I see my falling box now! I set a box with no mass for the imovable ground plane, is this the best type to use? I kept the default values in my ...
- Tue Mar 24, 2009 11:51 am
- Forum: Questions and Help
- Topic: Setting up space right.
- Replies: 6
- Views: 7595
Setting up space right.
Hi all im a new user to bepu and im trying to just get a simple box to fall due to gravity to test it out, i am using a very basic, almost default scene which i have added a physics space too and added a box entity to the space. i am then drawing my model (Which is rendered using my own quick model ...