Search found 5 matches

by UmairAndTalha
Tue Dec 08, 2020 7:11 am
Forum: Questions and Help
Topic: How to lock rotation of an entity without using Joints?
Replies: 2
Views: 5485

Re: How to lock rotation of an entity without using Joints?

Thanks man
We were able to do it by setting the individual rows to zero.
we got the result we wanted.
:D
by UmairAndTalha
Mon Dec 07, 2020 2:08 pm
Forum: Questions and Help
Topic: How to lock rotation of an entity without using Joints?
Replies: 2
Views: 5485

How to lock rotation of an entity without using Joints?

Hi there,
I am trying to implement a Rigid-body system in which I can lock any axis rotation or position whenever required. Is there any way to lock the entities rotation in X and Y and position in Z-axis only without using a joint. as it is a single entity!
by UmairAndTalha
Fri Nov 27, 2020 7:07 am
Forum: Questions and Help
Topic: [V1] Integration of BEPUphusics V1 To Unity
Replies: 5
Views: 4866

Re: [V1] Integration of BEPUphusics V1 To Unity

Thanks for recommending the demos. I was able to successfully integrate BepuPhysicsIntV1 into Unity and achieve cross platform deterministic results!! :D My next task will be to implement multiple colliders on a single rigid body, if you have any expertise in that area I would greatly appreciate any...
by UmairAndTalha
Mon Nov 23, 2020 7:21 am
Forum: Questions and Help
Topic: [V1] Integration of BEPUphusics V1 To Unity
Replies: 5
Views: 4866

Re: [V1] Integration of BEPUphusics V1 To Unity

Thanks for the reply!!! The Game we are developing relies on Cross Platform determinism and solely on the physics engine. We cannot implement any lockstep networking framework. We have achieved per architecture determinism using only Unity and its physics engine, but our game requires cross platform...
by UmairAndTalha
Fri Nov 20, 2020 11:40 am
Forum: Questions and Help
Topic: [V1] Integration of BEPUphusics V1 To Unity
Replies: 5
Views: 4866

[V1] Integration of BEPUphusics V1 To Unity

Hi, We are developing a physics based game in Unity. We are fairly new to coding and we need cross platform determinism. After some deep searching we found out that Unity's physics engine is not cross platform deterministic. So after that we found out that BEPU is..... So Is BEPUphysics V1 cross pla...