Thanks man
We were able to do it by setting the individual rows to zero.
we got the result we wanted.
Search found 5 matches
- Tue Dec 08, 2020 7:11 am
- Forum: Questions and Help
- Topic: How to lock rotation of an entity without using Joints?
- Replies: 2
- Views: 36987
- Mon Dec 07, 2020 2:08 pm
- Forum: Questions and Help
- Topic: How to lock rotation of an entity without using Joints?
- Replies: 2
- Views: 36987
How to lock rotation of an entity without using Joints?
Hi there,
I am trying to implement a Rigid-body system in which I can lock any axis rotation or position whenever required. Is there any way to lock the entities rotation in X and Y and position in Z-axis only without using a joint. as it is a single entity!
I am trying to implement a Rigid-body system in which I can lock any axis rotation or position whenever required. Is there any way to lock the entities rotation in X and Y and position in Z-axis only without using a joint. as it is a single entity!
- Fri Nov 27, 2020 7:07 am
- Forum: Questions and Help
- Topic: [V1] Integration of BEPUphusics V1 To Unity
- Replies: 5
- Views: 30251
Re: [V1] Integration of BEPUphusics V1 To Unity
Thanks for recommending the demos. I was able to successfully integrate BepuPhysicsIntV1 into Unity and achieve cross platform deterministic results!! :D My next task will be to implement multiple colliders on a single rigid body, if you have any expertise in that area I would greatly appreciate any...
- Mon Nov 23, 2020 7:21 am
- Forum: Questions and Help
- Topic: [V1] Integration of BEPUphusics V1 To Unity
- Replies: 5
- Views: 30251
Re: [V1] Integration of BEPUphusics V1 To Unity
Thanks for the reply!!! The Game we are developing relies on Cross Platform determinism and solely on the physics engine. We cannot implement any lockstep networking framework. We have achieved per architecture determinism using only Unity and its physics engine, but our game requires cross platform...
- Fri Nov 20, 2020 11:40 am
- Forum: Questions and Help
- Topic: [V1] Integration of BEPUphusics V1 To Unity
- Replies: 5
- Views: 30251
[V1] Integration of BEPUphusics V1 To Unity
Hi, We are developing a physics based game in Unity. We are fairly new to coding and we need cross platform determinism. After some deep searching we found out that Unity's physics engine is not cross platform deterministic. So after that we found out that BEPU is..... So Is BEPUphysics V1 cross pla...