Search found 3 matches

by tomskuse
Fri Nov 20, 2020 3:47 pm
Forum: Questions and Help
Topic: [v1] Sphere falling through StaticMesh with CCD
Replies: 5
Views: 21180

Re: [v1] Sphere falling through StaticMesh with CCD

Space.Update() more frequently to compensate for the lower amount of time simulated per timestep Understood, thanks for the clarification. While v1 isn't v2, I wouldn't expect a simulation of a single ball to take much time at all You are right, it really doesn't take long at all, I'm really please...
by tomskuse
Thu Nov 19, 2020 3:01 pm
Forum: Questions and Help
Topic: [v1] Sphere falling through StaticMesh with CCD
Replies: 5
Views: 21180

Re: [v1] Sphere falling through StaticMesh with CCD

Thank you for such a fast response! CollisionResponseSettings.Softness did not seem to help the issue, but 1/300 did. When you say stepped 5 times, do you mean reduce the solvers iteration limit to 5? Its working great now, but the added cost of reducing the time step hurts a bit - I run the entire ...
by tomskuse
Wed Nov 18, 2020 7:35 pm
Forum: Questions and Help
Topic: [v1] Sphere falling through StaticMesh with CCD
Replies: 5
Views: 21180

[v1] Sphere falling through StaticMesh with CCD

I've been trying to make a golf like game in Unity using v1 BEPUphysics but have noticed on rare occasions the ball just falls completely through the static mesh ground (always on impact from a high, not while rolling along). https://forum.bepuentertainment.com/download/file.php?mode=view&id=360...