Search found 2 matches
- Sat Aug 01, 2020 2:29 am
- Forum: Questions and Help
- Topic: allow an entity to pass thru a hole in a box
- Replies: 2
- Views: 8300
Re: allow an entity to pass thru a hole in a box
Thank you. CompoundBody is much easier. I tried using that before but hadn't seen how to rotate a CompoundShapeEntry and gave up on it. Your answer to a different question pointed me to a RigidTransform and that solved the issue.
- Fri Jul 31, 2020 11:40 pm
- Forum: Questions and Help
- Topic: allow an entity to pass thru a hole in a box
- Replies: 2
- Views: 8300
allow an entity to pass thru a hole in a box
I’m trying to build something with BEPUphysics1 but am stuck on how to proceed. I’d like to create a block with a hole thru it so that another cylinder could slid thru it while retaining the physics if the cylinder collides with the sides of the hole. I’ve had a few thoughts but haven’t been able to...