Search found 7 matches
- Sun Aug 23, 2020 5:57 pm
- Forum: Questions and Help
- Topic: Make a billiards game
- Replies: 11
- Views: 18118
Re: Make a billiards game
After checking, it's actually that entity list order matters. The problem is solved. Thank you so much for these quick and exact replies!
- Sat Aug 22, 2020 5:09 pm
- Forum: Questions and Help
- Topic: Make a billiards game
- Replies: 11
- Views: 18118
Re: Make a billiards game
Hi Norbo, I have fixed the above problem by trying a trick: setting the cue ball position to the correct contact point at the frame it reaches to a target ball. This may not seem one correct coding, but it works :) Currently, I have another task that is making the physics deterministic across platfo...
- Sun Aug 16, 2020 8:18 am
- Forum: Questions and Help
- Topic: Make a billiards game
- Replies: 11
- Views: 18118
Re: Make a billiards game
Hi Norbo,
I currently have a problem implementing an aiming system for the game. I found the ball is moving not exactly as the direction provided to ApplyImpulse(location, direction * force). What parameters cause this? Can you give me some suggestions?
Thanks,
conant
I currently have a problem implementing an aiming system for the game. I found the ball is moving not exactly as the direction provided to ApplyImpulse(location, direction * force). What parameters cause this? Can you give me some suggestions?
Thanks,
conant
- Sat Aug 01, 2020 1:42 am
- Forum: Questions and Help
- Topic: Make a billiards game
- Replies: 11
- Views: 18118
Re: Make a billiards game
It works like a charm Thank you for your explanation!
- Fri Jul 31, 2020 9:31 am
- Forum: Questions and Help
- Topic: Make a billiards game
- Replies: 11
- Views: 18118
Re: Make a billiards game
There is not, but a maximum angular velocity is physically incorrect and so the lack of it should not make the simulation less realistic. Is something incorrectly applying too much angular velocity? For example, earlier you mentioned 'Entity.ApplyImpulse(spin, force)'- the first parameter is the lo...
- Thu Jul 30, 2020 4:19 am
- Forum: Questions and Help
- Topic: Make a billiards game
- Replies: 11
- Views: 18118
Re: Make a billiards game
Thanks for your fast replying. Actually, I need more bounciness for my balls. Currently, I see the balls move like backward after bouncing against the table cushions. If a ball's velocity is low, it even sticks to the cushions although the ball and cushions bounciness is all set to 1. Can I set the ...
- Wed Jul 29, 2020 8:04 am
- Forum: Questions and Help
- Topic: Make a billiards game
- Replies: 11
- Views: 18118
Make a billiards game
Hello team, Recently, I have chosen BEPUphysics1 to simulate physics for my billiards game. I have set it up to run but not success in making it realistic. The balls are bouncing unexpectedly and spinning infinitively. This is my settings: - Use Entity.ApplyImpulse(spin, force) to strike the cue bal...