Search found 3 matches
- Wed Jul 15, 2020 8:17 am
- Forum: Questions and Help
- Topic: [Nuget] Include Bepu1 and Bepu2 in one Project
- Replies: 6
- Views: 15231
Re: [Nuget] Include Bepu1 and Bepu2 in one Project
We need to strongly sign our application. That means, that we can only reference strongly-named assemblies. We have multiple projects, that reference bepu. The strong name signer creates a strong name for each one. (It can't detect, that we are dynamically loading dlls at runtime with no project ref...
- Wed Jul 08, 2020 9:04 am
- Forum: Questions and Help
- Topic: [Nuget] Include Bepu1 and Bepu2 in one Project
- Replies: 6
- Views: 15231
Re: [Nuget] Include Bepu1 and Bepu2 in one Project
We wanted to use the nuget packet, so that no source needs to get pulled and compiled by us. Another problem is, that the Assemblies are not signed and we're using a signed application. We tried to use Brutal.Dev.StrongNameSigner, but ran into problems with multiple dependencies to BEPU: every time,...
- Tue Jul 07, 2020 11:08 am
- Forum: Questions and Help
- Topic: [Nuget] Include Bepu1 and Bepu2 in one Project
- Replies: 6
- Views: 15231
[Nuget] Include Bepu1 and Bepu2 in one Project
Hi, I want to include both versions of the Physics Simulation into my C# Project. I am also using the Nuget version of both. When the binaries gets copied to the output directory, they each overwrite each other on Windows, because the only difference is the Upper-/ Lowercase in BEPUUtilities.dll and...