Search found 5 matches

by physicsServer
Mon Oct 26, 2020 2:47 am
Forum: Questions and Help
Topic: [V1 to v2]Friction and bounciness
Replies: 6
Views: 22702

Re: [V1 to v2]Friction and bounciness

In fact, what I want is to simply implement the Unity3d's physic material parameters through "hack" method,I really don't like the spring setting... physic material{ dynamic friction, static friction, bounciness, friction combine method: average, bounce combine method:average, } But i don'...
by physicsServer
Sun Oct 25, 2020 8:56 pm
Forum: Questions and Help
Topic: [V1 to v2]Friction and bounciness
Replies: 6
Views: 22702

Re: [V1 to v2]Friction and bounciness

Wow,I see the demo after i add it to demo set,that's amazing , thank you for your quick reply and the fast coding. cheers! :D
by physicsServer
Sun Oct 25, 2020 8:27 am
Forum: Questions and Help
Topic: [V1 to v2]Friction and bounciness
Replies: 6
Views: 22702

Re: [V1 to v2]Friction and bounciness

None of the demos can show how to implement a ball free fall to the ground and then bounce in V2, even if the shot ball hits the ground, it does not bounce, that is too abnormal. Can you simply implement a boundciness example, or show the key code shows how to implement it?
by physicsServer
Tue Jul 07, 2020 8:30 pm
Forum: General
Topic: about save the snapshot of the space
Replies: 3
Views: 8896

Re: about save the snapshot of the space

Thank Norbo for your reply. I mainly use it for physical network synchronization. I want to give the player a better operating feel. My approach is to roll back to the first few frames when the other players' operations are delayed, and then add the player's operations to update the space to the cur...
by physicsServer
Tue Jul 07, 2020 6:07 am
Forum: General
Topic: about save the snapshot of the space
Replies: 3
Views: 8896

about save the snapshot of the space

Hi, Can I save a snapshot of the space at a frame so that I can go back to that frame and re-update the space. I saved the motion state of all objects as a snapshot, but found that the motion state of the object after the re-update is not exactly the same, or even completely different, do I need to ...