Search found 7 matches
Re: Pools
using a collection of pools does not necessarily imply locking and contention provided that every worker has a guarantee it's the only one touching a pool Good point. Updated to note that. but if you find it easy and convenient to reuse a BufferPool without clearing it and you have the memory avail...
Re: Pools
Thanks! I'll have to take more time to think this through, but I guess the takeaways I'm getting are Ignore Pinned. Don't mess with the constructor default params unless you know what you're doing. Taking and Returning from the same pool over a long period is fine, as long as you don't let it get GC...
Re: Pools
Along these same lines, and related to the discussion here , I have questions about the pros and cons of these options: 1. Using a single static pool (or even a static collection of locked pools for multithreading) Reasoning: Being pools of memory, this is a system resource that you want tied to you...
- Thu Jul 02, 2020 10:13 pm
- Forum: Questions and Help
- Topic: [v2] Friction blending with static objects
- Replies: 7
- Views: 13712
Re: [v2] Friction blending with static objects
Although on second thought, getting an object's position will require diving into BEPU properties anyway, so maybe my PhysicsComponent will simply be the CollidableReference with some helpers for GetBodyReference and getting CollidableProperty.
- Thu Jul 02, 2020 2:19 am
- Forum: Questions and Help
- Topic: [v2] Friction blending with static objects
- Replies: 7
- Views: 13712
Re: [v2] Friction blending with static objects
I would appreciate it :D but I suppose it's easy enough to copy that one class into my project. This is kind of breaking out of the point of this thread, but in my game I have an ECS where entities have a PhysicsComponent that contains a BodyHandle or StaticHandle. I think want the remainder of my p...
- Wed Jul 01, 2020 9:00 pm
- Forum: Questions and Help
- Topic: [v2] Friction blending with static objects
- Replies: 7
- Views: 13712
Re: [v2] Friction blending with static objects
Awesome! Thanks for the super fast turnaround.
Follow up: how often do you publish a new nuget version?
Follow up: how often do you publish a new nuget version?
- Wed Jul 01, 2020 7:55 pm
- Forum: Questions and Help
- Topic: [v2] Friction blending with static objects
- Replies: 7
- Views: 13712
[v2] Friction blending with static objects
All the demos seem to ignore friction of static objects . In ConfigureContactManifold , they always take the friction of A and then average it with the friction of B if B is not static. Is there a reason for this? Are you allowed to allocate BodyProperties for a static handle? And if not, what's a g...