Search found 12 matches
- Wed Nov 25, 2020 2:02 am
- Forum: Questions and Help
- Topic: Manually moving statics
- Replies: 2
- Views: 24025
Re: Manually moving statics
Makes perfect sense, thanks!
- Mon Nov 23, 2020 2:24 am
- Forum: Questions and Help
- Topic: Manually moving statics
- Replies: 2
- Views: 24025
Manually moving statics
Hello! If I move a static by directly editing it's Pose.Position, will it impart force on dynamics it comes into contact with? Or does the simulation need to be controlling movement for such force to be created? (Simplest concrete example for clarity: if a dynamic sphere is on top of a static flat g...
- Tue Sep 29, 2020 6:29 am
- Forum: Questions and Help
- Topic: Triangle collision
- Replies: 1
- Views: 15844
Triangle collision
Hello! I've been playing with triangle and mesh creation. The effects of this comment have made things a bit trickier: //Triangle collisions and ray tests are one-sided; only tests which see the triangle as wound clockwise in right handed coordinates or counterclockwise in left handed coordinates wi...
- Thu Sep 24, 2020 6:53 am
- Forum: Questions and Help
- Topic: Bowl simulation?
- Replies: 6
- Views: 22121
Re: Bowl simulation?
I had a bug in my triangle creation code for the hemisphere =(. (of course somehow perfectly placed to be hard to spot in the simulation.)
Working great now. Thanks so much.
-Senlaar
Working great now. Thanks so much.
-Senlaar
- Wed Sep 23, 2020 8:38 am
- Forum: Questions and Help
- Topic: Bowl simulation?
- Replies: 6
- Views: 22121
Re: Bowl simulation?
Awesome - making the mesh worked great. My new problem seems to be collisions with it. The mesh is a static hemisphere, with the opening up like a bowl. I can drop a dynamic sphere down one side of the bowl, and it correctly falls down the side and rolls towards the bottom. Then, if I apply linear i...
- Sun Sep 20, 2020 11:08 pm
- Forum: Questions and Help
- Topic: Bowl simulation?
- Replies: 6
- Views: 22121
Re: Bowl simulation?
Excellent point - fortunately it does not need to be dynamic. Just a few more questions: 1. Not super familiar with Mesh creation yet. Does this entail specifying the individual triangles (as 3 Vector3's each maybe) that would create the bowl? And is just the full set of triangles enough, or is ther...
- Sun Sep 20, 2020 8:22 pm
- Forum: Questions and Help
- Topic: Bowl simulation?
- Replies: 6
- Views: 22121
Bowl simulation?
Hello! I'm interested in simulating spheres rolling inside a bowl-like curved surface. Any chance you have advice on the bowl? The inside of a hemi-sphere would probably be the simplest implementation to start, but I'd be really interested in simulating a more "shallow" bowl as well, i.e. ...
- Sun Aug 23, 2020 12:22 am
- Forum: Questions and Help
- Topic: Raycasting hit point
- Replies: 4
- Views: 19903
Re: Raycasting hit point
Also SUPER small thing: the in-code documentation for the t param is /// <param name="t">Hit time of the sweep test.</param> I'm not familiar with those terms so it threw me for a bit of a loop - in case other folks aren't as well you could just add "(or the scalar distance down the r...
- Sat Aug 22, 2020 11:41 pm
- Forum: Questions and Help
- Topic: Raycasting hit point
- Replies: 4
- Views: 19903
Re: Raycasting hit point
That's perfect, thanks! And for such a quick reply.
- Sat Aug 22, 2020 11:01 pm
- Forum: Questions and Help
- Topic: Raycasting hit point
- Replies: 4
- Views: 19903
Raycasting hit point
Hello! Having a great time with the library, really well done. I'm looking to implement a very primitive "is the body airborne" check by simply ray casting straight down, and if a hit occurs check whether the distance to the hit point is greater than some arbitrary value. Two questions the...
- Wed Jul 15, 2020 4:22 am
- Forum: Questions and Help
- Topic: Applying force on dynamics with statics
- Replies: 3
- Views: 18134
Re: Applying force on dynamics with statics
Thank you Norbo! Using PositionLastTImestepper yields exactly what I was looking for. Feels great applying force to any of the objects. Aaaand now I'm hoping I could bother you with another question :) I'd like to give some dynamics and statics the ability to actively "push back" against s...
- Tue Jul 14, 2020 12:36 am
- Forum: Questions and Help
- Topic: Applying force on dynamics with statics
- Replies: 3
- Views: 18134
Applying force on dynamics with statics
Hello! Awesome library =) I have a simple simulation with a static floor, static box, and dynamic sphere. I can apply linear force on the sphere in the plane of the floor, and it moves around exactly as expected. Unexpected, however, it what happens if the sphere is up against the box and I apply fo...