Search found 4 matches
- Sat May 02, 2020 12:49 am
- Forum: Questions and Help
- Topic: Networked Character Controller Issue (v2)
- Replies: 7
- Views: 15985
Re: Networked Character Controller Issue (v2)
2020-05-01 20:39:58,618 [11] ERROR Photon.SocketServer.ApplicationBase [(null)] - System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. at BepuPhysics.Trees.Tree.RefitAndRefineMultithreadedContext.RefitAndRefine(Tree&...
- Fri May 01, 2020 5:35 am
- Forum: Questions and Help
- Topic: Networked Character Controller Issue (v2)
- Replies: 7
- Views: 15985
Re: Networked Character Controller Issue (v2)
1) At the border between meshes, contacts will not be corrected to match the continuous surface. That can cause bumps for sliding or rolling objects when the normals point sideways. More information in this thread: https://forum.bepuentertainment.com/viewtopic.php?f=4&t=2689 I will take a look ...
- Fri May 01, 2020 1:38 am
- Forum: Questions and Help
- Topic: Networked Character Controller Issue (v2)
- Replies: 7
- Views: 15985
Re: Networked Character Controller Issue (v2)
A bit of an update on this. It appears that when I swapped v1 for v2 somehow I didnt update the position being sent to the client. Once this was solved, everything worked as it should. The issue with seeing my character move while debugging was interesting though. It turns out that when the breakpoi...
- Tue Apr 28, 2020 9:37 pm
- Forum: Questions and Help
- Topic: Networked Character Controller Issue (v2)
- Replies: 7
- Views: 15985
Networked Character Controller Issue (v2)
I have taken a look at the thread regarding Character Controllers in v2, and it helped me tremendously in getting mine setup, so thank you Norbo and everyone else for that. My issue is pretty unique, and I am not sure how to replicate it. I copied verbatim the code from the following demo files: -Ch...