Search found 3 matches
- Sat Apr 11, 2020 1:15 pm
- Forum: General
- Topic: Bepu handedness
- Replies: 1
- Views: 8605
Bepu handedness
Hi! I think it would be good to write out somewhere that Bepu is right-handed. If you are using a left-handed system (like me) the winding order for faces will be wrong. It is trivial to fix but it may take some time for people to understand why everything falls through the ground. :) Keep up the go...
- Tue Apr 07, 2020 10:44 pm
- Forum: Questions and Help
- Topic: Character controller crossing seams
- Replies: 12
- Views: 20335
Re: Character controller crossing seams
Yup, a bunch of relatively small separate meshes interacting with high speed objects is close to worst case for a lack of boundary smoothing. SpeculativeMargin seems to have no effect. Is that after modifying both the mesh and the problematic objects interacting with the mesh? The effective specula...
- Tue Apr 07, 2020 2:35 pm
- Forum: Questions and Help
- Topic: Character controller crossing seams
- Replies: 12
- Views: 20335
Re: Character controller crossing seams
Hi there! I'm currently integrating BepuPhysics into my game Blockscape and I have the same problem. It is quite a big issue I must say. In Blockscape you play in a procedurally generated world made out of small blocks. The world is a big octree where the smallest nodes are 8^3 meters in size. To ma...