Search found 5 matches

by kakebuke
Fri Jun 05, 2020 10:23 am
Forum: Questions and Help
Topic: Custom prediction of collision resolution
Replies: 1
Views: 7836

Custom prediction of collision resolution

Hello, I am trying to show the prediction of a collision between 2 spheres (I need to know the velocity of both spheres after the collision). The issue I am having is that with the tests that I did I only got something similar to an elastic collision, but that's not what Bepu does and not what I am ...
by kakebuke
Thu May 07, 2020 9:06 am
Forum: Questions and Help
Topic: Bepuint and solver discrepancies
Replies: 3
Views: 10392

Re: Bepuint and solver discrepancies

Hello Norbo! Just so you know, we kind of found the source of our missmatches. It had to do with the CollisionResponseSettings.Softness value. Apparently, it was applying some modifiers to our linear velocities in a way that was inconsistent (most probably related to the TimeStep calls, but not sure...
by kakebuke
Wed Apr 15, 2020 5:13 pm
Forum: Questions and Help
Topic: Bepuint and solver discrepancies
Replies: 3
Views: 10392

Bepuint and solver discrepancies

Hello! This is a question not really related to BEPU v1 in its standard form, but the Fixedmath version found in: https://github.com/sam-vdp/bepuphysics1int Its a bit unfair to ask this here, but there's no other place to, so let me try. We are developing a multiplayer game in which we simulate in 2...
by kakebuke
Wed Apr 15, 2020 5:05 pm
Forum: Questions and Help
Topic: Bepu v1 stationary space
Replies: 2
Views: 8567

Re: Bepu v1 stationary space

Thanks a lot!

Just for the record, the ActivityInformation.isActive wasn't working and we switched to examining the velocities solution.
by kakebuke
Fri Mar 20, 2020 4:08 pm
Forum: Questions and Help
Topic: Bepu v1 stationary space
Replies: 2
Views: 8567

Bepu v1 stationary space

Hello! I have been trying to know how to know when the physics simulation is stationary after a collision happened, meaning when all positions and rotations, etc, are stable. So far, I haven't found a way to achieve that. Any tips on this regard? Where can I start looking? Is this not possible with ...