Apparently they are looking at the possibility of using CoreCLR.
https://forum.unity.com/threads/how-abo ... st-5227220.
It's gonna take a while (If they even implement it) but it's at least a good step-forward and they are looking at it.
Search found 4 matches
- Tue Jan 28, 2020 4:52 pm
- Forum: General
- Topic: Unity and Bepu v2 notes
- Replies: 25
- Views: 71578
- Thu Jan 23, 2020 2:23 pm
- Forum: General
- Topic: Unity and Bepu v2 notes
- Replies: 25
- Views: 71578
Re: Unity and Bepu v2 notes
Hey, So it might be worth to go in, pick up the convo, talk about why you'd like to see it supported... https://forum.unity.com/threads/feature ... on.724775/ Nice finding! I added a reply to the post see if there is any news or plan to support SIMD. It would be a good idea to be active on it to sho...
- Wed Jan 22, 2020 1:40 pm
- Forum: General
- Topic: Unity and Bepu v2 notes
- Replies: 25
- Views: 71578
Re: Unity and Bepu v2 notes
Doing benchmarks in the editor using the profiler usually gives some weird unreliable results like this. Honestly if you want to do benchmark it's usually better to make a build instead of using the editor and the profiler. But that confirm that we need Unity to support hardwareAcceleration for the ...
- Fri Jan 10, 2020 3:31 am
- Forum: General
- Topic: Unity and Bepu v2 notes
- Replies: 25
- Views: 71578
Re: Unity and Bepu v2 notes
They fixed the issue in unity 2020.1 and it seems to be working. I made a template here: https://github.com/AntoineCharton/Bepuphysics-Unity . Hope it could save some time to someone