Search found 2 matches
- Fri Jul 26, 2019 5:56 pm
- Forum: Questions and Help
- Topic: Ignore collisions by type of Entity
- Replies: 1
- Views: 7441
Ignore collisions by type of Entity
What's the best way to turn off the collisions between objects of certain types? This would be for cases such as "No players should ever collide" or "No projectiles should ever collide" as well as "No Players of Team A should collide with projectiles of team A". I start...
- Thu Jul 25, 2019 6:43 pm
- Forum: Questions and Help
- Topic: Change position of Entity
- Replies: 4
- Views: 11708
Change position of Entity
Note: I'm using V1 as I'm looking for a deterministic physics solution. I need to be able to move an entity by setting it's position (in one case a character controller) from A->B at any time before or after my space.Update(). This could be through walls so applying a velocity isn't ideal. I notice ...