Search found 2 matches

by oclock
Fri Jul 26, 2019 5:56 pm
Forum: Questions and Help
Topic: Ignore collisions by type of Entity
Replies: 1
Views: 7441

Ignore collisions by type of Entity

What's the best way to turn off the collisions between objects of certain types? This would be for cases such as "No players should ever collide" or "No projectiles should ever collide" as well as "No Players of Team A should collide with projectiles of team A". I start...
by oclock
Thu Jul 25, 2019 6:43 pm
Forum: Questions and Help
Topic: Change position of Entity
Replies: 4
Views: 11708

Change position of Entity

Note: I'm using V1 as I'm looking for a deterministic physics solution. I need to be able to move an entity by setting it's position (in one case a character controller) from A->B at any time before or after my space.Update(). This could be through walls so applying a velocity isn't ideal. I notice ...