Search found 3 matches

by Maci
Wed Jul 24, 2019 7:08 am
Forum: Questions and Help
Topic: Quaternion issue
Replies: 5
Views: 12048

Re: Quaternion issue

I had completely missed that angles were in radians...
Shame on me...

Maci
by Maci
Tue Jul 23, 2019 1:09 pm
Forum: Questions and Help
Topic: Quaternion issue
Replies: 5
Views: 12048

Quaternion issue

Hi all, I have the following code fragment; var body = new BodyReference(BodyHandle, characters.Simulation.Bodies); ref var pose = ref body.Pose; pose.Orientation = Quaternion.CreateFromYawPitchRoll(input.CameraAngle, 0, 0); Quaternion.TransformUnitZ(pose.Orientation, out var viewDirection); Quatern...
by Maci
Mon Jul 15, 2019 8:34 am
Forum: General
Topic: Different callbacks for different (conceptual) body types
Replies: 1
Views: 14695

Different callbacks for different (conceptual) body types

Hi everyone, let's say (for simplicity) that in my game there are two types of objects that a player can provide input to, a humanoid figure and a car. what would be the best strategy for managing different callbacks for the two object types? If I were to "merge" the character demo callbac...