Search found 7 matches
- Fri Jun 14, 2019 10:01 pm
- Forum: Questions and Help
- Topic: OneBodyLinearServo does not seem to pull Body all the way to Target
- Replies: 2
- Views: 7472
Re: OneBodyLinearServo does not seem to pull Body all the way to Target
Thank you , that seemed to do the trick. I did try to change the damping ratio before, but that was with the frequency still at 5hz, and that just made the ragdoll behave like crazy. I have also increased my simulation frequency from 60 hz to 120 hz, so I am now using a spring frequency of 60 hz.
- Fri Jun 14, 2019 7:56 pm
- Forum: Questions and Help
- Topic: OneBodyLinearServo does not seem to pull Body all the way to Target
- Replies: 2
- Views: 7472
OneBodyLinearServo does not seem to pull Body all the way to Target
Hello! I am trying to get a Ragdoll to stand upright, and to do that I am using a OneBodyLinearServo for the head, chest & hips of the Ragdoll, with each Target set to the desired positions of the bodies above ground. The Servos are affecting the bodies and keeping the upright, but not all the w...
- Sun Jun 02, 2019 11:17 pm
- Forum: Questions and Help
- Topic: Help with excluding a selection of Bodies from RayCast
- Replies: 3
- Views: 7806
Re: Help with excluding a selection of Bodies from RayCast
Thank you, I'm gonna go with your approach, seems a little cleaner.
- Sun Jun 02, 2019 9:23 pm
- Forum: Questions and Help
- Topic: Help with excluding a selection of Bodies from RayCast
- Replies: 3
- Views: 7806
Re: Help with excluding a selection of Bodies from RayCast
After some more testing I have found that Collidables in Simulation.Bodies and Simulation.Statics can have the same handles, and since the Box that is the ground is the first Static object created, and the hips of the ragdoll is the first dynamic object created, they have the same handle '0'. To wor...
- Sun Jun 02, 2019 7:31 pm
- Forum: Questions and Help
- Topic: Help with excluding a selection of Bodies from RayCast
- Replies: 3
- Views: 7806
Help with excluding a selection of Bodies from RayCast
Hello! I am trying to filter out specific bodies during raycasting. While searching for solutions I found this question asked before: https://forum.bepuentertainment.com/viewtopic.php?f=4&t=2565&p=14245 , but I can't seem to get it working, as the RayCast does not register any hits at all. M...
- Sat Jun 01, 2019 1:19 pm
- Forum: Questions and Help
- Topic: Directions of the different Vector3 axes
- Replies: 2
- Views: 7435
Re: Directions of the different Vector3 axes
Thank you, that makes sense. I think I just confused myself down the line.
- Fri May 31, 2019 10:18 pm
- Forum: Questions and Help
- Topic: Directions of the different Vector3 axes
- Replies: 2
- Views: 7435
Directions of the different Vector3 axes
Hi there! I have just started using BEPUphysics v2 on a server for a game. The server runs on .NET Core 2.0 as a console application, and the game-client is made with Unity. During testing and exploring the demos, I have gotten very confused about which axes of positions in the engine corresponds to...