Search found 92 matches

by parapoohda
Mon Mar 09, 2020 1:11 am
Forum: Questions and Help
Topic: What unpinned mean?
Replies: 2
Views: 12188

Re: What unpinned mean?

Thank you
by parapoohda
Sun Mar 08, 2020 8:11 am
Forum: Questions and Help
Topic: What unpinned mean?
Replies: 2
Views: 12188

What unpinned mean?

Code: Select all

 Debug.Assert(totalBlockCount == 0 || !Pinned, "Memory leak warning! Don't let a buffer pool die without unpinning it!");
Does this mean I have to dispose buffer pool?
by parapoohda
Fri Mar 06, 2020 1:28 am
Forum: Questions and Help
Topic: How can I get size of object?
Replies: 2
Views: 10822

Re: How can I get size of object?

Thank you. I think i will copy it
by parapoohda
Thu Mar 05, 2020 8:47 am
Forum: Questions and Help
Topic: How can I get size of object?
Replies: 2
Views: 10822

How can I get size of object?

I want to get size of the object. But I can't find it.
Eg. If it is a capsule I want (radius and height).
If it box I want (length width and height).
Thank you

Or I should keep it outside bepu.
by parapoohda
Wed Mar 04, 2020 2:44 am
Forum: Questions and Help
Topic: How to change center of mass
Replies: 5
Views: 14593

Re: How to change center of mass

I mean I want point (0,0,0) in points.AllocateUnsafely to be center.(I want point with x 0.70710677f to be border of cylinder radius 1)
After I move x to 1.847759f - 0.70710677f.
I succeed.
Thank you.
by parapoohda
Tue Mar 03, 2020 4:00 am
Forum: Questions and Help
Topic: How to change center of mass
Replies: 5
Views: 14593

Re: How to change center of mass

Now I try to create a hitbox but seem center of mass is a little off. 1 Are there ways to assign center of mass of hull? 2 Or I want to make a point (0,0,0) center by compound object. How I get location of a point (0,0,0) from the center of mass. Here is my points for make hull points.AllocateUnsafe...
by parapoohda
Sat Feb 29, 2020 3:59 am
Forum: Questions and Help
Topic: How precision of object in bepu
Replies: 2
Views: 11040

Re: How precision of object in bepu

Maybe it was because of other reasons. Because in range 1 - 10 its difference is more than 0.1f.
Thank you. :):)
by parapoohda
Fri Feb 28, 2020 8:03 am
Forum: Questions and Help
Topic: How precision of object in bepu
Replies: 2
Views: 11040

How precision of object in bepu

I try to make a pizza shape with height by combine hull with a cylinder(If the angle is less than 90 degrees). But it seem hull sometime bigger some time smaller. So is it because bepu is round up number?
by parapoohda
Mon Feb 24, 2020 2:35 am
Forum: Questions and Help
Topic: can convex hull have sink in point
Replies: 2
Views: 12155

Re: can convex hull have sink in point

Thank you. :):)
by parapoohda
Wed Feb 19, 2020 11:46 am
Forum: Questions and Help
Topic: can convex hull have sink in point
Replies: 2
Views: 12155

can convex hull have sink in point

If I want to make convex hull with there points points[i++] = new Vector3(0, 0, 0); points[i++] = new Vector3(0, 0, 1); points[i++] = new Vector3(0, 1, 0); points[i++] = new Vector3(1, 0, 0); points[i++] = new Vector3(1, 1, 0); points[i++] = new Vector3(1, 0, 1); points[i++] = new Vector3(0, 1, 1); ...
by parapoohda
Thu Feb 13, 2020 1:52 am
Forum: Questions and Help
Topic: Question about
Replies: 8
Views: 18648

Re: Question about

So I can use T(t) to find it farther or nearer isn't it.
Thank you.
by parapoohda
Wed Feb 12, 2020 4:14 am
Forum: Questions and Help
Topic: Question about
Replies: 8
Views: 18648

Re: Question about

I have another question.
I try to make character not attack character behind wall
So i keep list of character in hithandler.
but accord to Console.Writeline it order by mobility first

How can I get hit point?
Or make it order by what is near origin before order by mobility?

Thank you
by parapoohda
Fri Feb 07, 2020 4:00 am
Forum: Questions and Help
Topic: Question about
Replies: 8
Views: 18648

Re: Question about

Update it seem I disable it my self.
But another question it walk able even no ground

Um don't know why I add raycast to scene, static object not show.
And raycast hithandler doesn't hit static
Is this normal?
by parapoohda
Fri Feb 07, 2020 2:37 am
Forum: Questions and Help
Topic: Question about
Replies: 8
Views: 18648

Re: Question about

Thanks.You are very helpful.
by parapoohda
Thu Feb 06, 2020 6:59 am
Forum: Questions and Help
Topic: Question about
Replies: 8
Views: 18648

Question about

I try to use bepu for physic and skill. Now I try to make skill exclude behind wall. So I try to understand ray. Is this part that add ray? testRays = new QuickList<TestRay>(maxRayCount, BufferPool); var timeSampleCount = 16; algorithms = new IntersectionAlgorithm[2]; algorithms[0] = new Intersectio...