Search found 92 matches
- Mon Mar 09, 2020 1:11 am
- Forum: Questions and Help
- Topic: What unpinned mean?
- Replies: 2
- Views: 14301
Re: What unpinned mean?
Thank you
- Sun Mar 08, 2020 8:11 am
- Forum: Questions and Help
- Topic: What unpinned mean?
- Replies: 2
- Views: 14301
What unpinned mean?
Code: Select all
Debug.Assert(totalBlockCount == 0 || !Pinned, "Memory leak warning! Don't let a buffer pool die without unpinning it!");
- Fri Mar 06, 2020 1:28 am
- Forum: Questions and Help
- Topic: How can I get size of object?
- Replies: 2
- Views: 12906
Re: How can I get size of object?
Thank you. I think i will copy it
- Thu Mar 05, 2020 8:47 am
- Forum: Questions and Help
- Topic: How can I get size of object?
- Replies: 2
- Views: 12906
How can I get size of object?
I want to get size of the object. But I can't find it.
Eg. If it is a capsule I want (radius and height).
If it box I want (length width and height).
Thank you
Or I should keep it outside bepu.
Eg. If it is a capsule I want (radius and height).
If it box I want (length width and height).
Thank you
Or I should keep it outside bepu.
- Wed Mar 04, 2020 2:44 am
- Forum: Questions and Help
- Topic: How to change center of mass
- Replies: 5
- Views: 16824
Re: How to change center of mass
I mean I want point (0,0,0) in points.AllocateUnsafely to be center.(I want point with x 0.70710677f to be border of cylinder radius 1)
After I move x to 1.847759f - 0.70710677f.
I succeed.
Thank you.
After I move x to 1.847759f - 0.70710677f.
I succeed.
Thank you.
- Tue Mar 03, 2020 4:00 am
- Forum: Questions and Help
- Topic: How to change center of mass
- Replies: 5
- Views: 16824
Re: How to change center of mass
Now I try to create a hitbox but seem center of mass is a little off. 1 Are there ways to assign center of mass of hull? 2 Or I want to make a point (0,0,0) center by compound object. How I get location of a point (0,0,0) from the center of mass. Here is my points for make hull points.AllocateUnsafe...
- Sat Feb 29, 2020 3:59 am
- Forum: Questions and Help
- Topic: How precision of object in bepu
- Replies: 2
- Views: 13193
Re: How precision of object in bepu
Maybe it was because of other reasons. Because in range 1 - 10 its difference is more than 0.1f.
Thank you. :)
Thank you. :)
- Fri Feb 28, 2020 8:03 am
- Forum: Questions and Help
- Topic: How precision of object in bepu
- Replies: 2
- Views: 13193
How precision of object in bepu
I try to make a pizza shape with height by combine hull with a cylinder(If the angle is less than 90 degrees). But it seem hull sometime bigger some time smaller. So is it because bepu is round up number?
- Mon Feb 24, 2020 2:35 am
- Forum: Questions and Help
- Topic: can convex hull have sink in point
- Replies: 2
- Views: 14212
Re: can convex hull have sink in point
Thank you. :)
- Wed Feb 19, 2020 11:46 am
- Forum: Questions and Help
- Topic: can convex hull have sink in point
- Replies: 2
- Views: 14212
can convex hull have sink in point
If I want to make convex hull with there points points[i++] = new Vector3(0, 0, 0); points[i++] = new Vector3(0, 0, 1); points[i++] = new Vector3(0, 1, 0); points[i++] = new Vector3(1, 0, 0); points[i++] = new Vector3(1, 1, 0); points[i++] = new Vector3(1, 0, 1); points[i++] = new Vector3(0, 1, 1); ...
- Thu Feb 13, 2020 1:52 am
- Forum: Questions and Help
- Topic: Question about
- Replies: 8
- Views: 21057
Re: Question about
So I can use T(t) to find it farther or nearer isn't it.
Thank you.
Thank you.
- Wed Feb 12, 2020 4:14 am
- Forum: Questions and Help
- Topic: Question about
- Replies: 8
- Views: 21057
Re: Question about
I have another question.
I try to make character not attack character behind wall
So i keep list of character in hithandler.
but accord to Console.Writeline it order by mobility first
How can I get hit point?
Or make it order by what is near origin before order by mobility?
Thank you
I try to make character not attack character behind wall
So i keep list of character in hithandler.
but accord to Console.Writeline it order by mobility first
How can I get hit point?
Or make it order by what is near origin before order by mobility?
Thank you
- Fri Feb 07, 2020 4:00 am
- Forum: Questions and Help
- Topic: Question about
- Replies: 8
- Views: 21057
Re: Question about
Update it seem I disable it my self.
But another question it walk able even no ground
Um don't know why I add raycast to scene, static object not show.
And raycast hithandler doesn't hit static
Is this normal?
But another question it walk able even no ground
Um don't know why I add raycast to scene, static object not show.
And raycast hithandler doesn't hit static
Is this normal?
- Fri Feb 07, 2020 2:37 am
- Forum: Questions and Help
- Topic: Question about
- Replies: 8
- Views: 21057
Re: Question about
Thanks.You are very helpful.
- Thu Feb 06, 2020 6:59 am
- Forum: Questions and Help
- Topic: Question about
- Replies: 8
- Views: 21057
Question about
I try to use bepu for physic and skill. Now I try to make skill exclude behind wall. So I try to understand ray. Is this part that add ray? testRays = new QuickList<TestRay>(maxRayCount, BufferPool); var timeSampleCount = 16; algorithms = new IntersectionAlgorithm[2]; algorithms[0] = new Intersectio...