Search found 38 matches

by parapoohda
Sat Aug 10, 2019 4:18 am
Forum: Questions and Help
Topic: how could i know if it run correctly with linux server no graphic
Replies: 20
Views: 436

Re: how could i know if it run correctly with linux server no graphic

Thank you. On top of that, it's not enough to simply wait a fixed delta time between updates, since the update itself could take time. To know how much longer you need to wait, you have to measure how long it's actually been since the start of the last update. Stopwatch.GetTimestamp/Stopwatch.Freque...
by parapoohda
Fri Aug 09, 2019 11:40 am
Forum: Questions and Help
Topic: how could i know if it run correctly with linux server no graphic
Replies: 20
Views: 436

Re: how could i know if it run correctly with linux server no graphic

My client and server are unsync. It walk with difference velocity. My client is faster. Client use Unity. And Sever is use updateCharacterGoal. I send bepu target and speed back to client. And then make character move. But in bepu I make it send position back as foot print. Here are my thread code v...
by parapoohda
Thu Aug 08, 2019 4:22 am
Forum: Questions and Help
Topic: Bepu v2 Character Controllers
Replies: 84
Views: 2040

Re: Bepu v2 Character Controllers

You are avery helpful. Thank you.
by parapoohda
Wed Aug 07, 2019 6:22 am
Forum: Questions and Help
Topic: Bepu v2 Character Controllers
Replies: 84
Views: 2040

Re: Bepu v2 Character Controllers

After stan alone it seem player fall flat to the ground. I will post link to stand alone if I see it upload. Maybe I done something wrong with github.
update

this is stand alone

https://github.com/parapoohda/Why-it-is-fall-flat
by parapoohda
Sun Aug 04, 2019 3:40 am
Forum: Questions and Help
Topic: Bepu v2 Character Controllers
Replies: 84
Views: 2040

Re: Bepu v2 Character Controllers

Thank you.
by parapoohda
Sun Aug 04, 2019 12:34 am
Forum: Questions and Help
Topic: Bepu v2 Character Controllers
Replies: 84
Views: 2040

Re: Bepu v2 Character Controllers

I have 3 problem. 1 I tried option 1 that fix view direction axis. In main project it move correctly for a second before change direction. I try to build stand alone for you to look at. But not success to replicate problem. So today and maybe tomorrow I will try to replicate problem. 2 I in update c...
by parapoohda
Fri Aug 02, 2019 3:24 pm
Forum: Questions and Help
Topic: how could i know if it run correctly with linux server no graphic
Replies: 20
Views: 436

Re: how could i know if it run correctly with linux server no graphic

I want to sync physic client and server.
I use unity for client.
I try to also use bepu in unity but I can't use vector<float>
Can I use bepuphysic2 in unity? If not how can I tell unity when it is slide of other object.
Thank you.
by parapoohda
Thu Aug 01, 2019 2:26 am
Forum: Questions and Help
Topic: Bepu v2 Character Controllers
Replies: 84
Views: 2040

Re: Bepu v2 Character Controllers

Oh thank you. I think i will try second option.
by parapoohda
Wed Jul 31, 2019 9:24 am
Forum: Questions and Help
Topic: Bepu v2 Character Controllers
Replies: 84
Views: 2040

Re: Bepu v2 Character Controllers

Is view direction is rotational direction of object? I munipulate target velocity(x-y) but I can't pair vector 2 to 2/3 axis of vector3. If i change view direction it also shuffle pair of x or y to vector3. I can't pair x of vector2 to x of vector3 and y of vector2 to z of vector3. How can I use bep...
by parapoohda
Tue Jul 30, 2019 4:49 am
Forum: Questions and Help
Topic: Bepu v2 Character Controllers
Replies: 84
Views: 2040

Re: Bepu v2 Character Controllers

Thank you. It work. Is it magic? How could it work :lol: :lol:
by parapoohda
Mon Jul 29, 2019 11:13 am
Forum: Questions and Help
Topic: Bepu v2 Character Controllers
Replies: 84
Views: 2040

Re: Bepu v2 Character Controllers

This is part of project. Thank you.

https://github.com/parapoohda/TestMoveInBepu
by parapoohda
Sun Jul 28, 2019 9:18 am
Forum: Questions and Help
Topic: Bepu v2 Character Controllers
Replies: 84
Views: 2040

Re: Bepu v2 Character Controllers

I make some change to update character goal by remove camera and change input to vector 2 instead internal void UpdateCharacterGoals(System.Numerics.Vector2 velocity, System.Numerics.Vector3 viewDirection, float simulationTimestepDuration) { var movementDirectionLengthSquared = velocity.LengthSquare...
by parapoohda
Sun Jul 28, 2019 7:58 am
Forum: Questions and Help
Topic: Bepu v2 Character Controllers
Replies: 84
Views: 2040

Re: Bepu v2 Character Controllers

Update
After send simulation to it is not error anymore but I can't still move it.