Search found 8 matches

by lidgren
Mon Dec 23, 2019 11:51 pm
Forum: Questions and Help
Topic: V2 unity like addforce funtion
Replies: 8
Views: 180

Re: V2 unity like addforce funtion

Ah, thanks for explaining! I guess I was overcomplicating the problem.
by lidgren
Mon Dec 23, 2019 1:23 am
Forum: Questions and Help
Topic: Quaternion issue
Replies: 5
Views: 3521

Re: Quaternion issue

Slightly related; what are the reason System.Numerics quaternion isn't used? It's a only a slight nuisance having to convert every time but still...
by lidgren
Mon Dec 23, 2019 1:08 am
Forum: Questions and Help
Topic: V2 unity like addforce funtion
Replies: 8
Views: 180

Re: V2 unity like addforce funtion

What is the "correct" way to do these things? I've been using OneBodyLinearMotor to apply constant force; but for instant impulses it's a bit cumbersome (add, step, remove). Also; I'm a bit curious how the OneBodyLinearMotor actually works... it applies how much force, in what direction? Will Target...
by lidgren
Mon Jun 17, 2019 12:26 pm
Forum: Questions and Help
Topic: Velocity damping
Replies: 5
Views: 3928

Re: Velocity damping

Works like a charm, thanks! General question - is it fair to say that a motor is something that a motor is something that applies force over time until a velocity is reached; and a servo is something that applies force until an absolute value (position/orientation) is reached?
by lidgren
Sat Jun 15, 2019 2:20 pm
Forum: Questions and Help
Topic: Velocity damping
Replies: 5
Views: 3928

Velocity damping

Hi! I'm trying to add a (very heavy) velocity damping to a constrained object; basically it's a door on a hinge and I don't want it to be so well oiled. I guess it could be achieved by adding and every frame calculate values for a OneBodyLinearMotor; but that seems like a roundabout way to do it. I ...
by lidgren
Wed May 29, 2019 7:47 am
Forum: Questions and Help
Topic: Release only crash
Replies: 8
Views: 4275

Re: Release only crash

Woot! I can confirm that the change in the commit you mentioned fixes the crash in my application as well. 5/5 - top notch support; would post again! :D
by lidgren
Tue May 28, 2019 12:13 pm
Forum: Questions and Help
Topic: Release only crash
Replies: 8
Views: 4275

Re: Release only crash

Thanks for replying! The issue occurs in Release as well as ReleaseStrip. I'm using .net core 3 preview 5; so might very well be bugs in the preview. Setting the projects to .net standard 2.1 and using System.Numerics from there did not solve the issue. The issue arises if BOTH BepuPhysics and BepuU...
by lidgren
Mon May 27, 2019 6:42 pm
Forum: Questions and Help
Topic: Release only crash
Replies: 8
Views: 4275

Release only crash

Hi! First; thanks for creating this library; it's awesome! However, I'm getting a pretty weird crash, in release only; debug works fine. The app throws Access violation reading location 0x0000000000000F21 and this is the callstack I'm seeing: clrjit.dll!Compiler::fgAssignSetVarDef(GenTree * tree) Li...