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- Tue Apr 23, 2019 6:44 pm
- Forum: Questions and Help
- Topic: BepuPhysics1 Performance
- Replies: 1
- Views: 5330
I'm developing a fighting game 1vs1 in realtime, I'm using unity3d and bepuphysics1. I don't have many colliders (all boxes and spheres), just the walls, some hitboxes and some hurtboxes. The scenerio is pretty simple but still the space update, or updating the colliders positions takes too much tim...