Search found 5 matches

by NewMario64
Tue Mar 26, 2019 8:29 pm
Forum: Questions and Help
Topic: Archimedean Spring
Replies: 9
Views: 11796

Re: Archimedean Spring

:? how do i (or do i need to) mark the thread as solved and or give props?
by NewMario64
Tue Mar 26, 2019 8:24 pm
Forum: Questions and Help
Topic: Archimedean Spring
Replies: 9
Views: 11796

Re: Archimedean Spring

:D This is even better than what I was hoping for. I Already got the demo version working and I should be able to apply this in the full version fairly quickly. Thank you so much Norbo. your a bit of a life saver in this case.

I did notice the Inertia tensor but thx for mentioning it.
by NewMario64
Tue Mar 26, 2019 3:09 pm
Forum: Questions and Help
Topic: Archimedean Spring
Replies: 9
Views: 11796

Re: Archimedean Spring

dose this work for the demo? Main: namespace IsolatedBEPUArchimedeanSpring { #if WINDOWS || XBOX static class Program { /// <summary> /// The main entry point for the application. /// </summary> static void Main(string[] args) { using (ArchimedeanSpringSim game = new ArchimedeanSpringSim()) { game.R...
by NewMario64
Mon Mar 25, 2019 4:10 pm
Forum: Questions and Help
Topic: Archimedean Spring
Replies: 9
Views: 11796

Re: Archimedean Spring

Thank you for your suggestions Norbo. I was able to make my chain a bit less volatile when it falls thanks to your suggestions. specifically I've ended reducing the mass of the spheres down to 2 and I've increased the dampening on the spring settings. I have also added some static cylinders in the h...
by NewMario64
Wed Mar 20, 2019 3:53 pm
Forum: Questions and Help
Topic: Archimedean Spring
Replies: 9
Views: 11796

Archimedean Spring

I am trying to add a simulation of a Archimedean spring to an older project. (The project is using BEPUphysics v1.3.0 I believe and XNA 4.0). Currently I've created a rope/chain using a series of the sphere prefabs and distant constraints (about 11 cm apart). I initialized the spheres positions to b...