
Search found 5 matches
- Tue Mar 26, 2019 8:29 pm
- Forum: Questions and Help
- Topic: Archimedean Spring
- Replies: 9
- Views: 19113
Re: Archimedean Spring

- Tue Mar 26, 2019 8:24 pm
- Forum: Questions and Help
- Topic: Archimedean Spring
- Replies: 9
- Views: 19113
Re: Archimedean Spring

I did notice the Inertia tensor but thx for mentioning it.
- Tue Mar 26, 2019 3:09 pm
- Forum: Questions and Help
- Topic: Archimedean Spring
- Replies: 9
- Views: 19113
Re: Archimedean Spring
dose this work for the demo? Main: namespace IsolatedBEPUArchimedeanSpring { #if WINDOWS || XBOX static class Program { /// <summary> /// The main entry point for the application. /// </summary> static void Main(string[] args) { using (ArchimedeanSpringSim game = new ArchimedeanSpringSim()) { game.R...
- Mon Mar 25, 2019 4:10 pm
- Forum: Questions and Help
- Topic: Archimedean Spring
- Replies: 9
- Views: 19113
Re: Archimedean Spring
Thank you for your suggestions Norbo. I was able to make my chain a bit less volatile when it falls thanks to your suggestions. specifically I've ended reducing the mass of the spheres down to 2 and I've increased the dampening on the spring settings. I have also added some static cylinders in the h...
- Wed Mar 20, 2019 3:53 pm
- Forum: Questions and Help
- Topic: Archimedean Spring
- Replies: 9
- Views: 19113
Archimedean Spring
I am trying to add a simulation of a Archimedean spring to an older project. (The project is using BEPUphysics v1.3.0 I believe and XNA 4.0). Currently I've created a rope/chain using a series of the sphere prefabs and distant constraints (about 11 cm apart). I initialized the spheres positions to b...