Search found 3 matches

by Valdiralita
Fri Jan 25, 2019 12:01 am
Forum: Questions and Help
Topic: [V1] Empty Entity.CollisionInformation.Pairs when waking up Entity
Replies: 5
Views: 19498

Re: [V1] Empty Entity.CollisionInformation.Pairs when waking up Entity

Until I fix it, a workaround is to set the sensor.ActivityInformation.IsAlwaysActive to true. Thanks for the awesone and detailed explanations! I haven't done any extensive profiling but for now setting IsAlwaysActive for the sensors seems to work just fine. If I encounter any perfromance problems ...
by Valdiralita
Tue Jan 22, 2019 1:55 pm
Forum: Questions and Help
Topic: [V1] Empty Entity.CollisionInformation.Pairs when waking up Entity
Replies: 5
Views: 19498

Re: [V1] Empty Entity.CollisionInformation.Pairs when waking up Entity

The pairs list is updated upon the addition of a CollidablePairHandler to the narrow phase , and upon pair handler cleanup . The pair handler should persist (i.e. not get cleaned up) for the duration of the broadphase detected overlap regardless of activity state, so I don't have a good explanation...
by Valdiralita
Mon Jan 21, 2019 5:22 pm
Forum: Questions and Help
Topic: [V1] Empty Entity.CollisionInformation.Pairs when waking up Entity
Replies: 5
Views: 19498

[V1] Empty Entity.CollisionInformation.Pairs when waking up Entity

Hey! I'm trying to use BEPU for a little sideprojct I'm currently working on. So far I've created different elements that can be dynamic and kinematic objects which interact fine. Now I'm trying to create an element that detects intersection with dynamic elements (let's call it a sensor). This works...