Search found 4 matches

by S0nix
Fri Nov 30, 2018 7:54 am
Forum: Questions and Help
Topic: Collision event, normal direction
Replies: 2
Views: 5071

Re: Collision event, normal direction

Thanks for the help. I now conditionally invert the normal.
by S0nix
Wed Nov 28, 2018 9:13 am
Forum: Questions and Help
Topic: Collision event, normal direction
Replies: 2
Views: 5071

Collision event, normal direction

Hi, I currently try to build an abstraction layer on top of the bepu collision events. For simplicity I only plan to expose the InitialCollisionDetected and CollisionEnded event. When the InitialCollisionDetected event occurs I want to forward the colliding game entities (stored in the tag), the col...
by S0nix
Mon Nov 26, 2018 11:00 am
Forum: Questions and Help
Topic: Static Group can get smaller but not bigger
Replies: 2
Views: 4900

Re: Static Group can get smaller but not bigger

Thanks for the quick reply.
This did the trick. My static groups are now updating correctly :D
by S0nix
Sat Nov 24, 2018 2:03 pm
Forum: Questions and Help
Topic: Static Group can get smaller but not bigger
Replies: 2
Views: 4900

Static Group can get smaller but not bigger

Hi I am currently trying to integrate Bepu into our engine. It works pretty well so far but I face a problem with static objects. Short about my setup. The engine is component based where each entity can have multiple components. A space object is represented by one engine Entity(let me call them ac...