Search found 4 matches
- Fri Nov 30, 2018 7:54 am
- Forum: Questions and Help
- Topic: Collision event, normal direction
- Replies: 2
- Views: 5067
Re: Collision event, normal direction
Thanks for the help. I now conditionally invert the normal.
- Wed Nov 28, 2018 9:13 am
- Forum: Questions and Help
- Topic: Collision event, normal direction
- Replies: 2
- Views: 5067
Collision event, normal direction
Hi, I currently try to build an abstraction layer on top of the bepu collision events. For simplicity I only plan to expose the InitialCollisionDetected and CollisionEnded event. When the InitialCollisionDetected event occurs I want to forward the colliding game entities (stored in the tag), the col...
- Mon Nov 26, 2018 11:00 am
- Forum: Questions and Help
- Topic: Static Group can get smaller but not bigger
- Replies: 2
- Views: 4897
Re: Static Group can get smaller but not bigger
Thanks for the quick reply.
This did the trick. My static groups are now updating correctly
This did the trick. My static groups are now updating correctly
- Sat Nov 24, 2018 2:03 pm
- Forum: Questions and Help
- Topic: Static Group can get smaller but not bigger
- Replies: 2
- Views: 4897
Static Group can get smaller but not bigger
Hi I am currently trying to integrate Bepu into our engine. It works pretty well so far but I face a problem with static objects. Short about my setup. The engine is component based where each entity can have multiple components. A space object is represented by one engine Entity(let me call them ac...