Search found 6 matches
- Sat Oct 13, 2018 6:34 am
- Forum: Questions and Help
- Topic: Set Orientation from other point
- Replies: 5
- Views: 4940
Re: Set Orientation from other point
Hi, one possible solution is to translate your object first, rotate it and then translate it back. If you do this, your object will be rotated around the "translated origin". For example: You have a 2x2 sized cube and want it to rotate around a specific vertex. The center point would be (x...
- Thu Oct 11, 2018 3:33 am
- Forum: Questions and Help
- Topic: Unexplainable Framedrop [explainable now]
- Replies: 7
- Views: 5455
Re: Unexplainable Framedrop
ahhhh.. I did not notice that the terrain in the demo uses a 8x8 spacing
I have wasted 3 days by searching why my game does not run as smooth as the demo
Thank you for your help and time Norbo! And for this awesome engine, I love it!
I have wasted 3 days by searching why my game does not run as smooth as the demo
Thank you for your help and time Norbo! And for this awesome engine, I love it!
- Wed Oct 10, 2018 5:15 pm
- Forum: Questions and Help
- Topic: Unexplainable Framedrop [explainable now]
- Replies: 7
- Views: 5455
Re: Unexplainable Framedrop
It would be amazing if you could take a look at my code! https://github.com/Sertan57/BepuPhysicsTest
- Wed Oct 10, 2018 3:14 pm
- Forum: Questions and Help
- Topic: Unexplainable Framedrop [explainable now]
- Replies: 7
- Views: 5455
Re: Unexplainable Framedrop
I cant reproduce the issue in the demo. I have changed the size of the boxes in the "terrain demo" and it runs perfectly smooth. I captured a video what you can watch here https://www.youtube.com/watch?v=v-pPRoGOeXY&feature=youtu.be On the top-left you can see the current FPS. Maybe yo...
- Tue Oct 09, 2018 8:23 am
- Forum: Questions and Help
- Topic: Unexplainable Framedrop [explainable now]
- Replies: 7
- Views: 5455
Re: Unexplainable Framedrop
Thank you for your fast reply. I have tested it again with the big sized (30x30! not 400x400 :D ) cube-model yesterday night and had also performance issues. So it is independent from the model. (not like I claimed in my first post) The demos run very smoothly on my pc (ryzen 1700) and they are far ...
- Mon Oct 08, 2018 6:08 pm
- Forum: Questions and Help
- Topic: Unexplainable Framedrop [explainable now]
- Replies: 7
- Views: 5455
Unexplainable Framedrop [explainable now]
Hi, I use BEPUphysics v1 for my FPS-styled game and have a performance issue. What happens: I let drop a spaceship on my terrain (2048x2048 vertices). It has a dynamic box-entity. I initialize it with a mass, because I want it to get dropped from the sky. But I get an incredibly framedrop for severa...