Search found 5 matches

by roro56
Thu Aug 23, 2018 10:23 am
Forum: General
Topic: Games using bepu
Replies: 61
Views: 200447

Re: Games using bepu

My first game for android using bepu :D
https://play.google.com/store/apps/deta ... .BusyBalls
Thank you Norbo! Bepu is really a great piece of software.
by roro56
Mon Aug 20, 2018 10:55 am
Forum: Questions and Help
Topic: [V1] Atomic operations?
Replies: 1
Views: 2769

[V1] Atomic operations?

Hi there again :D I have some doubts about body management in space. I mean I have a simulation working in a separate thread. In the main thread I can add bodies in space or remove them via space's SpaceObjectBuffer. But what if I want to do some atomic operation? I want to add/remove several bodies...
by roro56
Tue Aug 14, 2018 7:37 am
Forum: Questions and Help
Topic: [V1] Performance issue
Replies: 4
Views: 4362

Re: [V1] Performance issue

After some experiments I can see that problem is definitely about JIT. Thank you.
by roro56
Mon Aug 13, 2018 11:55 am
Forum: Questions and Help
Topic: [V1] Performance issue
Replies: 4
Views: 4362

Re: [V1] Performance issue

I could reproduce it with demo app. Just take CompoundBodiesDemo and replace constructor code with this one: var flat = new Box(Vector3.Zero, 1, 0.03f, 1); flat.Mass = 1; List<CompoundShapeEntry> shapes = new List<CompoundShapeEntry>(); shapes.Add(new CompoundShapeEntry(flat.CollisionInformation.Sha...
by roro56
Sun Aug 12, 2018 5:17 pm
Forum: Questions and Help
Topic: [V1] Performance issue
Replies: 4
Views: 4362

[V1] Performance issue

Hi there! I have a dynamic CompoundBody constructed from several boxes. Then I'm adding in the space another dynamic body (box or sphere). After that the next space update takes around a second! And then simulation runs smothly. No matter how many another dynamic bodies will be added. I did not dive...