Search found 3 matches
- Fri Jun 29, 2018 5:00 am
- Forum: Questions and Help
- Topic: Handling Networked CharacterControllers
- Replies: 3
- Views: 3962
Re: Handling Networked CharacterControllers
Thanks for the quick reply! I'm not too familiar with the way Unity's character controller is exposed- I assume it has some sort of per-character update that is explicitly called and which executes outside of the context of the physics engine. So, if I'm understanding the context correctly, the ques...
- Thu Jun 28, 2018 11:40 pm
- Forum: Questions and Help
- Topic: Handling Networked CharacterControllers
- Replies: 3
- Views: 3962
Re: Handling Networked CharacterControllers
I should mention that I'm using v1 currently, but am planning to move to v2 eventually. If things would be different there, that would also be good to know. Thanks!
- Thu Jun 28, 2018 11:39 pm
- Forum: Questions and Help
- Topic: Handling Networked CharacterControllers
- Replies: 3
- Views: 3962
Handling Networked CharacterControllers
Hey Ross, First, just wanted to say thanks again for the fantastic library; it's really been invaluable for me and a blast to work with. I have a question about the best approach for handling networked character controllers. In the past, I've implemented fairly decent-feeling networked character mov...