Search found 3 matches

by mellinoe
Fri Jun 29, 2018 5:00 am
Forum: Questions and Help
Topic: Handling Networked CharacterControllers
Replies: 3
Views: 3949

Re: Handling Networked CharacterControllers

Thanks for the quick reply! I'm not too familiar with the way Unity's character controller is exposed- I assume it has some sort of per-character update that is explicitly called and which executes outside of the context of the physics engine. So, if I'm understanding the context correctly, the ques...
by mellinoe
Thu Jun 28, 2018 11:40 pm
Forum: Questions and Help
Topic: Handling Networked CharacterControllers
Replies: 3
Views: 3949

Re: Handling Networked CharacterControllers

I should mention that I'm using v1 currently, but am planning to move to v2 eventually. If things would be different there, that would also be good to know. Thanks!
by mellinoe
Thu Jun 28, 2018 11:39 pm
Forum: Questions and Help
Topic: Handling Networked CharacterControllers
Replies: 3
Views: 3949

Handling Networked CharacterControllers

Hey Ross, First, just wanted to say thanks again for the fantastic library; it's really been invaluable for me and a blast to work with. I have a question about the best approach for handling networked character controllers. In the past, I've implemented fairly decent-feeling networked character mov...