Search found 6 matches
- Fri Aug 03, 2018 12:39 am
- Forum: Questions and Help
- Topic: [V1] About PenetrationDepth
- Replies: 2
- Views: 3510
Re: [V1] About PenetrationDepth
Got it! Thank you!
- Wed Aug 01, 2018 8:25 am
- Forum: Questions and Help
- Topic: [V1] About PenetrationDepth
- Replies: 2
- Views: 3510
[V1] About PenetrationDepth
Hi all, it's me again. I'm just curious about why PenetrationDepth in PairTouched() gives me PenertrationDepth1, not Depth2. If I tried to push the green box out of the ground after space.Update(), I really want is Depth2. After PositionUpdater(), Depth1 seems ...... useless for me. Is there a reaso...
- Mon Jun 25, 2018 1:59 pm
- Forum: General
- Topic: Deterministic fixed-point port, open source
- Replies: 28
- Views: 107175
Re: Deterministic fixed-point port, open source
Thank you, @Norbo It is really GenerateContactCandidate() problem. For more detail, it's PairSimplex.TryTetrahedronTriangle() problem. I check the algorithms are the same, but output "point" are different. When I revert this method to non-fix64 version, it fixes the bouncing problem. I thi...
- Mon Jun 25, 2018 1:13 am
- Forum: Questions and Help
- Topic: [V1] Collision between two convex colliders
- Replies: 2
- Views: 3560
Re: [V1] Collision between two convex colliders
Thank you so much!
I feel so embarrassing that I didn't see this setting in code.
I feel so embarrassing that I didn't see this setting in code.
- Fri Jun 22, 2018 2:51 pm
- Forum: General
- Topic: Deterministic fixed-point port, open source
- Replies: 28
- Views: 107175
Re: Deterministic fixed-point port, open source
Hello guys, Does anyone have this little bouncing problem? [youtube]https://youtu.be/Iu2VVoQI1fM[/youtube] Thanks for sharing the deterministic version, btw. I'm trying to use this engine into Unity. But now I'm stuck in creating mobile mesh collider because of the bouncing problem. Does anyone can ...
- Fri Jun 22, 2018 10:02 am
- Forum: Questions and Help
- Topic: [V1] Collision between two convex colliders
- Replies: 2
- Views: 3560
[V1] Collision between two convex colliders
Hi all, First, thank you @Norbo for creating the most powerful open source physics engine. Really appreciate! Straight to the point: I found there has a gap between two convex colliders when they contact each other. Like this: https://i.imgur.com/FLHGaiu.png Mobile mesh collider also has this proble...