Search found 3 matches
- Sun Jun 03, 2018 10:00 pm
- Forum: Questions and Help
- Topic: Most efficient rotation method for an entity?
- Replies: 5
- Views: 5675
Re: Most efficient rotation method for an entity?
Thanks for your help, @Norbo. It worked prety well. For some reason, quaternion.ToString() were returning something like: 0, 0, 0, 1, and I concluded that any rotation were happening. Talking about EntityRotator, after diving into the source code, it seems that setting EntityRotator.TargetOrientatio...
- Fri Jun 01, 2018 8:13 am
- Forum: Questions and Help
- Topic: Most efficient rotation method for an entity?
- Replies: 5
- Views: 5675
Re: Most efficient rotation method for an entity?
Morning, Thanks for your answer. I tried to apply what you suggested, however, I am missing something. Before integrating the useful EntityRotator, I modified my Rotate method like that, just for testing the "teleporting" aproach. public void Rotate(float radiants) { Body.Orientation = Qua...
- Thu May 31, 2018 10:20 pm
- Forum: Questions and Help
- Topic: Most efficient rotation method for an entity?
- Replies: 5
- Views: 5675
Most efficient rotation method for an entity?
Evening all, I am creating a game and decided to migrate my code and use BepuPhysics. The engine is really easy to use and works just amazing, however, Ithink I am overcomplicating my rotation method for players and game objects. Basically, I am using something like: Public void RotateOnYAxis(float ...